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  1. Hit Check Function
  2. How to use HeroLab Functions
  3. Image Token
  4. Image Token/ja
  5. Impersonated token
  6. Import Dungeondraft Map
  7. Introduction to Add-on libraries
  8. Introduction to Bars
  9. Introduction to Bars/ja
  10. Introduction to Campaign Repositories
  11. Introduction to Campaign Repositories/es
  12. Introduction to Campaign Repositories/fr
  13. Introduction to Campaign Repositories/ja
  14. Introduction to Dialogs and Frames
  15. Introduction to Game Hosting
  16. Introduction to Game Hosting/de
  17. Introduction to Game Hosting/es
  18. Introduction to Game Hosting/fr
  19. Introduction to Game Hosting/it
  20. Introduction to Game Hosting/ja
  21. Introduction to Initiative
  22. Introduction to JSON Datatypes
  23. Introduction to Lights and Sights
  24. Introduction to Lights and Sights/de
  25. Introduction to Lights and Sights/es
  26. Introduction to Lights and Sights/fr
  27. Introduction to Lights and Sights/ja
  28. Introduction to Macro Branching
  29. Introduction to Macro Branching/ja
  30. Introduction to Macro Loops
  31. Introduction to Macro Loops/ja
  32. Introduction to Macro Writing
  33. Introduction to Macro Writing/Ko
  34. Introduction to Macro Writing/de
  35. Introduction to Macro Writing/fr
  36. Introduction to Macro Writing/it
  37. Introduction to Macro Writing/ja
  38. Introduction to Macro Writing/ko
  39. Introduction to Macro Writing With Javascript
  40. Introduction to Macro Writing With Javascript/de
  41. Introduction to Macro Writing With Javascript/ja
  42. Introduction to Mapping
  43. Introduction to Mapping/de
  44. Introduction to Mapping/es
  45. Introduction to Mapping/fr
  46. Introduction to Mapping/it
  47. Introduction to Mapping/ja
  48. Introduction to Properties
  49. Introduction to Properties/de
  50. Introduction to Properties/es
  51. Introduction to Properties/fr
  52. Introduction to Properties/it
  53. Introduction to Properties/ja
  54. Introduction to Properties/ko
  55. Introduction to Tables
  56. Introduction to Tokens
  57. Introduction to Tokens/de
  58. Introduction to Tokens/es
  59. Introduction to Tokens/fr
  60. Introduction to Tokens/it
  61. Introduction to Tokens/ja
  62. Introduction to Vision Blocking
  63. Introduction to Vision Blocking/es
  64. Introduction to Vision Blocking/fr
  65. Introduction to Vision Blocking/ja
  66. JSON Array
  67. JSON Object
  68. JSON Sorting
  69. JavaScript in Add-on libraries
  70. Java 64 fails when using Launcher
  71. Library Token
  72. Library Token/ja
  73. List Input with Images
  74. MTscript functions related to Add-on libraries
  75. Macro Button
  76. Macro Commonality
  77. Macro Tips and Tricks
  78. Macro Tips and Tricks/ko
  79. Macros:Branching and Looping
  80. Macros:Branching and Looping/ja
  81. Macros:Roll:output
  82. Macros:Roll:types
  83. Main Page
  84. Main Page/de
  85. Main Page/es
  86. Main Page/fr
  87. Main Page/it
  88. Main Page/ja
  89. Main Page/ko
  90. Managing Macros in Panels
  91. Managing Macros in Panels/de
  92. Managing Macros in Panels/ja
  93. Manipulate a JSON Property
  94. MapTool
  95. MapTool/de
  96. MapTool/ja
  97. MapToolOS
  98. MapTool ChangeLog (by build version)
  99. MapTool FAQ
  100. MapTool FAQ/de
  101. MapTool FAQ/it
  102. MapTool Memory Usage
  103. MapTool Preferences
  104. MapTool Preferences/de
  105. MapTool Preferences/fr
  106. MapTool Preferences/it
  107. MapTool Preferences/ja
  108. MapTool Release History
  109. MapTool User Interface
  110. MapTool User Interface/de
  111. Map Properties
  112. More Branching Options
  113. More Branching Options/ja
  114. More Roll Initiative
  115. Network Connection Problems and Solutions
  116. Notepad++
  117. Player Databases
  118. Queued Conditional Output
  119. REST.delete
  120. REST.get
  121. REST.patch
  122. REST.post
  123. REST.put
  124. RESTful Functions Overview
  125. Rechargable Attacks
  126. Renumbering and Colorizing Tokens
  127. Replace Token Macros
  128. Roll Initiative
  129. Sample Javascript UDF
  130. Sample Ruleset
  131. Sample Ruleset/de
  132. Sample Ruleset/it
  133. Selecting User Language
  134. Setting up DeviantNull's Character Sheet framework
  135. Shortcut Keys
  136. Shortcut Keys/de
  137. Show HTML
  138. Sorting Nested JSON Objects
  139. Speed Up Your Macros
  140. Stack Size/ja
  141. Stat Sheet
  142. Stat Sheet Tutorial
  143. Supported CSS Styles
  144. Target a Visible NPC
  145. Technical definition of Add-on Libraries
  146. Theme CSS
  147. Themes for MapTool
  148. Things I'd Like to See Fixed
  149. Toggle State
  150. Token
  151. TokenTool Quickstart
  152. Token Property
  153. Token State
  154. Token Types
  155. Trim Number
  156. Trusted Macro
  157. Trusted Macro/ja
  158. Uninstalling
  159. Updating Macro Buttons Using Macros
  160. Updating Macro Buttons Using a Macro (Group Method)
  161. Updating Macro Buttons Using a Macro (Label Method)
  162. Updating Macro Buttons Using a Macro (Prefix Method)
  163. Upgrading From Nashorn
  164. Using JSON Datatypes in Macros
  165. VideoTutorial
  166. Web Interface to Token Properties
  167. Whitelisted Content Delivery Networks
  168. Working With Two CODE Levels
  169. XMLHttpRequest
  170. aI Pathfinding/ja
  171. abort
  172. abort/ja
  173. absolutevalue
  174. absolutevalue/ja
  175. absolutevalue/ko
  176. add
  177. add/ja
  178. addAllNPCsToInitiative
  179. addAllNPCsToInitiative/ja
  180. addAllPCsToInitiative
  181. addAllPCsToInitiative/ja
  182. addAllToInitiative
  183. addAllToInitiative/ja
  184. addTableEntry
  185. addTableEntry/ja
  186. addToInitiative
  187. addToInitiative/ja
  188. and
  189. arg
  190. argCount
  191. arsMagicaStress
  192. arsMagicaStressNum
  193. assert
  194. average
  195. bar.name
  196. base64.decode
  197. base64.encode
  198. bilingual Glossary/ja
  199. bitwiseand
  200. bitwisenot
  201. bitwiseor
  202. bitwisexor
  203. bringDrawingToFront
  204. bringToFront
  205. broadcast
  206. canSeeToken
  207. capitalize
  208. ceiling
  209. clearLights
  210. clearRolls
  211. clearTable
  212. closeDialog
  213. closeFrame
  214. closeOverlay
  215. code (roll option)
  216. console.log
  217. copyMap
  218. copyTable
  219. copyToken
  220. copyToken legacy
  221. countStrProp
  222. count (roll option)
  223. countsuccess
  224. createMacro
  225. createMap
  226. createTable
  227. createToken
  228. createTokens
  229. currentToken
  230. current Token
  231. current Token/ja
  232. data.getData
  233. data.getStaticData
  234. data.listData
  235. data.listNamespaces
  236. data.listTypes
  237. data.removeData
  238. data.setData
  239. decode
  240. defineAudioSource
  241. defineFunction
  242. deleteStrProp
  243. deleteTable
  244. deleteTableEntry
  245. deselectTokens
  246. dialog5 (roll option)
  247. dialog (roll option)
  248. divide
  249. drawCoverVBL
  250. drawHillVBL
  251. drawMBL
  252. drawPitVBL
  253. drawVBL
  254. drop
  255. dropHighest
  256. editStream
  257. editor
  258. editor/de
  259. editor/fr
  260. editor:To Do
  261. editor:Translation
  262. editor:Translation/de
  263. editor:Translation/es
  264. editor:Translation/fr
  265. editor:Translation/it
  266. editor:Translation/ja
  267. editor:Wanted Pages
  268. encode
  269. endsWith
  270. equals
  271. equalsStrict
  272. eraseCoverVBL
  273. eraseHillVBL
  274. eraseMBL
  275. erasePitVBL
  276. eraseVBL
  277. eval
  278. evalMacro
  279. execFunction
  280. execLink
  281. expanded (roll option)
  282. explode
  283. explodingSuccess
  284. exportData
  285. exposeAllOwnedArea
  286. exposeAllOwnedAreas
  287. exposeFOW
  288. exposeFogAtWaypoints
  289. exposePCOnlyArea
  290. false
  291. fetch
  292. findDrawings
  293. findToken
  294. flipTokenIso
  295. flipTokenX
  296. flipTokenY
  297. floor
  298. for (roll option)
  299. foreach (roll option)
  300. formatStrProp
  301. frame5 (roll option)
  302. frame (roll option)
  303. fudge
  304. g (roll option)
  305. ge
  306. getAllMapDisplayNames
  307. getAllMapIDs
  308. getAllMapNames
  309. getAllPlayerNames
  310. getAllPropertyNames
  311. getAllowsURIAccess
  312. getAlwaysVisible
  313. getAssetProperties
  314. getBar
  315. getBarImage
  316. getCoverVBL
  317. getCurrentInitiative
  318. getCurrentMapID
  319. getCurrentMapName
  320. getDefaultPropertyType
  321. getDefinedFunctions
  322. getDialogProperties
  323. getDistance
  324. getDistanceToXY
  325. getDrawingEraser
  326. getDrawingInfo
  327. getDrawingLayer
  328. getDrawingOpacity
  329. getDrawingProperties
  330. getEnvironmentVariable
  331. getExposedTokenNames
  332. getExposedTokens
  333. getFillColor
  334. getFindCount
  335. getFrameProperties
  336. getGMName
  337. getGMNotes
  338. getGroup
  339. getGroupCount
  340. getGroupEnd
  341. getGroupStart
  342. getHalo
  343. getHillVBL
  344. getImage
  345. getImpersonated
  346. getImpersonatedName
  347. getInfo
  348. getInitiative
  349. getInitiativeHold
  350. getInitiativeList
  351. getInitiativeRound
  352. getInitiativeToken
  353. getLabel
  354. getLastPath
  355. getLayer
  356. getLibProperty
  357. getLibPropertyNames
  358. getLights
  359. getLineCap
  360. getMBL
  361. getMacroButtonIndex
  362. getMacroCommand
  363. getMacroContext
  364. getMacroGroup
  365. getMacroIndexes
  366. getMacroLocation
  367. getMacroName
  368. getMacroProps
  369. getMacros
  370. getMapDisplayName
  371. getMapIDs
  372. getMapName
  373. getMapVisible
  374. getMapVision
  375. getMatchingLibProperties
  376. getMatchingProperties
  377. getMaxLoopIterations
  378. getMaxRecursionDepth
  379. getMoveCount
  380. getMoveLock
  381. getNPC
  382. getNPCNames
  383. getName
  384. getNewRolls
  385. getNotes
  386. getOverlayProperties
  387. getOwned
  388. getOwnedNames
  389. getOwnerOnlyVisible
  390. getOwners
  391. getPC
  392. getPCNames
  393. getPenColor
  394. getPenWidth
  395. getPitVBL
  396. getPlayerName
  397. getProperty
  398. getPropertyDefault
  399. getPropertyDisplayName
  400. getPropertyNames
  401. getPropertyNamesRaw
  402. getPropertyType
  403. getRawProperty
  404. getRecursionDepth
  405. getRolled
  406. getSelected
  407. getSelectedNames
  408. getSightType
  409. getSize
  410. getSoundProperties
  411. getSpeech
  412. getSpeechNames
  413. getState
  414. getStateImage
  415. getStrProp
  416. getTableAccess
  417. getTableEntry
  418. getTableImage
  419. getTableNames
  420. getTablePickOnce
  421. getTablePicksLeft
  422. getTableRoll
  423. getTableVisible
  424. getTerrainModifier
  425. getTextLabelStatus
  426. getTokenCoverVBL
  427. getTokenDrawOrder
  428. getTokenFacing
  429. getTokenGMName
  430. getTokenHalo
  431. getTokenHandout
  432. getTokenHeight
  433. getTokenHillVBL
  434. getTokenImage
  435. getTokenLabel
  436. getTokenLayoutProps
  437. getTokenMBL
  438. getTokenMap
  439. getTokenName
  440. getTokenNames
  441. getTokenNativeHeight
  442. getTokenNativeWidth
  443. getTokenOpacity
  444. getTokenPitVBL
  445. getTokenPortrait
  446. getTokenRotation
  447. getTokenShape
  448. getTokenStates
  449. getTokenVBL
  450. getTokenWidth
  451. getTokenX
  452. getTokenY
  453. getTokens
  454. getTokens/ja
  455. getVBL
  456. getViewArea
  457. getViewCenter
  458. getVisible
  459. getVisibleMapDisplayNames
  460. getVisibleMapNames
  461. getVisibleTokenNames
  462. getVisibleTokens
  463. getWithState
  464. getWithStateNames
  465. getZoom
  466. goto
  467. gt
  468. gt (roll option)
  469. hasImpersonated
  470. hasLightSource
  471. hasMacro
  472. hasProperty
  473. hasSight
  474. herobody
  475. herokilling
  476. herokilling2
  477. herolab.XPath
  478. herolab.getImage
  479. herolab.getInfo
  480. herolab.getMasterName
  481. herolab.getStatBlock
  482. herolab.hasChanged
  483. herolab.isMinion
  484. herolab.refresh
  485. heromultiplier
  486. herostun
  487. hex
  488. hidden (roll option)
  489. hideTextLabels
  490. html.dialog
  491. html.dialog5
  492. html.frame
  493. html.frame5
  494. html.overlay
  495. hypotenuse
  496. if
  497. if (roll option)
  498. impersonate
  499. indexKeyStrProp
  500. indexOf

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