# herostun

## herostun() Function

Generates random numbers to emulate dice rolls; acts like a standard roll() with the difference being that a hidden variable is tracked, which can then be returned using herobody(). This hidden variable is calculated by adding `2` for each dice that is rolled at maximum value, `0` for each dice that is rolled at minimum value, and `1` for each dice that is rolled at neither minimum, nor maximum value.

### Usage

`herostun(times, sides)`
`hero(times, sides)`

Parameters

• `times` - The number of times to roll the dice.
• `sides` - The number of sides the dice possess.

### Examples

Roll a twenty-sided dice, and return the herobody() result as well.
`[t: herostun(1, 20)] - [t: herobody(1, 20)`

Returns a number that is between `1` and `20` for the herostun roll, and a number between `0` and `2` for the herobody roll.

Roll five ten-sided dice, and return the herobody() result as well, using variables.

```[h: DiceTimes = 5]
[h: DiceSides = 10]
[t: herostun(DiceTimes, DiceSides)] - [t: herobody(DiceTimes, DiceSides)]```
Returns a number than is between `5` and `50` for the herostun roll, and a number between `0` and `10` for the herobody roll.