explodingSuccess(times, sides, target)
times- The number of times to roll the dice.
sides- The number of sides the dice possess.
target- The number that a dice needs to be equal to or higher to be considered a success (added to the count returned).
[t: explodingSuccess(1, 20, 30)]
Returns a string similar to
Dice: 35, Successes: 1 or
Dice: 8, Successes: 0. The success count will either be 0 or 1, with 1 only returned if the twenty-sided die rolls
20 and then is rerolled(exploded) with a result equal to or higher than
Roll five ten-sided dice, and returns the number of dice that rolled higher than twenty, using variables.
[h: DiceTimes = 5] [h: DiceSides = 10] [h: DiceTarget = 20] [t: explodingSuccess(DiceTimes, DiceSides, DiceTarget)]
Dice: 25, 14, 35, 2, 15, Successes: 4, where the successes will be between