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  • The Map Properties dialog opens if you select New Map or Edit Map from the File menu. [[File:Map Properties Dialog.png]] ...
    2 KB (317 words) - 16:52, 27 April 2023
  • {{Languages|Efficient Map Creation}} # Building the entire map in an external tool (such as PhotoShop or Gimp). ...
    8 KB (1,370 words) - 20:42, 15 March 2023
  • ...This allows MapTool to read in the exported map file and create a MapTool map with VBL already in place. [[File:Dungeondraft_Map.png|400px|thumb|none|Simple map created in Dungeondraft.]] ...
    1 KB (219 words) - 16:56, 27 April 2023

Page text matches

  • ...he specified map is visible to players. If no map is specified the current map is selected. {{param|mapName|Optional. A string containing the name of the Map.}} ...
    547 bytes (63 words) - 18:39, 14 March 2023
  • Returns the display name of a given map. If no map is specified the current map is selected. {{param|mapName|Optional. A string containing the name of the Map.}} ...
    516 bytes (58 words) - 19:05, 14 March 2023
  • Resets all fog of war (FoW) for the map. ...hrough '''Map Menu''' -> '''Restore Fog-of-War''' or when you import a new map sans dialog. ...
    865 bytes (120 words) - 22:06, 14 March 2023
  • Changes the Map Vision setting of the current map. Will set map vision to day. ...
    708 bytes (82 words) - 02:32, 13 December 2023
  • Returns the unique ID of a map. {{param|existingMapDisplayName|An existing map display name. }} ...
    503 bytes (53 words) - 19:35, 16 February 2024
  • Returns the GM name of a given map. If the specified map does not exist, an error is produced. {{param|mapDisplayName|A string containing the display name of the Map.}} ...
    551 bytes (63 words) - 18:39, 14 March 2023
  • ...py of an specified map, with the new map name. Returns the name of the new map. {{param|existingMapName|The name of the existing map you wish to copy.}} ...
    582 bytes (75 words) - 18:24, 14 March 2023
  • Moves tokens from the current map to a specified map. moveTokenToMap(id, map) ...
    960 bytes (151 words) - 23:02, 14 March 2023
  • Moves tokens from a specified map to the current map. moveTokenFromMap(id, map) ...
    988 bytes (153 words) - 23:03, 14 March 2023
  • ...ty to players to {{true}} or {{false}}. If no map is specified the current map is selected. {{param|visible|Whether or not the map can be seen by players, {{true}} or {{false}}.}} ...
    629 bytes (78 words) - 20:49, 14 March 2023
  • Returns the unique ID of the current map. [[Category:Map Function]] ...
    335 bytes (33 words) - 02:47, 12 December 2023
  • Returns the name of the current map. [[Category:Map Function]] ...
    287 bytes (28 words) - 17:55, 14 March 2023
  • The Map Properties dialog opens if you select New Map or Edit Map from the File menu. [[File:Map Properties Dialog.png]] ...
    2 KB (317 words) - 16:52, 27 April 2023
  • Changes the name of a specified map. {{param|oldMapName|String specifying the current name of the map you wish to rename.}} ...
    531 bytes (64 words) - 20:50, 14 March 2023
  • Returns the current Map Vision setting. [[Category:Map Function]] ...
    411 bytes (43 words) - 02:25, 13 December 2023
  • Resets the [[Size]] of a [[Token]] to the default for grid type of the map it occupies. See {{func|setSize}} for details about the default size for d {{param|mapName|Optional map name to find the token. Defaults to current map.}} ...
    1 KB (144 words) - 22:10, 14 March 2023
  • ...given map as the current one, allowing initiative to be moved from map to map. ...d they will be processing a token on map B! If there was no such token on map B a new one will be created, thus mysteriously duplicating tokens! ...
    2 KB (235 words) - 23:26, 9 February 2023
  • ...This allows MapTool to read in the exported map file and create a MapTool map with VBL already in place. [[File:Dungeondraft_Map.png|400px|thumb|none|Simple map created in Dungeondraft.]] ...
    1 KB (219 words) - 16:56, 27 April 2023
  • Changes the display name of a specified map. {{param|mapName|String specifying the name of the map you wish to give a new display name.}} ...
    670 bytes (80 words) - 20:50, 14 March 2023
  • ...and returns its id. If the optional ''mapname'' parameter is supplied that map will be searched instead. If the [[Token:token|token]] is not found then an {{param|mapname|Optional name of the map to search for the token on.}} ...
    2 KB (237 words) - 02:29, 13 May 2024
  • Removes a drawing from the named map. ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    777 bytes (113 words) - 05:19, 17 March 2024
  • ...{{code|tokens}} parameter is provided there must be tokens selected on the map.'' {{param|mapname|Optional map name.}} ...
    2 KB (225 words) - 19:58, 14 March 2023
  • isFlippedX(token, map) - specify token and map {{param|map|Map the token is located on}} ...
    963 bytes (118 words) - 02:38, 13 May 2024
  • flipTokenY(tokenRef, map) - specify token and map {{param|map|Map the token is located on}} ...
    1 KB (167 words) - 02:38, 13 May 2024
  • isFlippedY(token, map) - specify token and map {{param|map|Map the token is located on}} ...
    978 bytes (120 words) - 23:44, 9 February 2023
  • isFlippedIso(token, map) - specify token and map {{param|map|Map the token is located on}} ...
    987 bytes (120 words) - 23:44, 9 February 2023
  • flipTokenX(tokenRef, map) - specify token and map {{param|map|Map the token is located on}} ...
    1 KB (169 words) - 02:36, 13 May 2024
  • flipTokenIso(tokenRef, map) - specify token and map {{param|map|Map the token is located on}} ...
    1 KB (171 words) - 02:38, 13 May 2024
  • Toggles the state of Fog of War (FoW) on the current map. ...ent map either off or on. This functions identically to the menu option '''Map''' -> '''Fog-of-War''' or the hotkey '''Meta-W'''. ...
    692 bytes (90 words) - 17:10, 14 March 2023
  • Centers the map on a token, or on a specified grid cell. * {{code|token}} - The id of the token to center the map to. ...
    846 bytes (129 words) - 15:59, 15 March 2023
  • Returns the [[Introduction to Mapping#introduction to Mapping|Map Layer]] that a [[Token]] is on. The [[Introduction to Mapping#introduction to Mapping|Map Layer]] will be one of: ...
    1 KB (160 words) - 03:06, 13 May 2024
  • setDrawingName(map, id, name) {{param|map|Map with drawing.}} ...
    943 bytes (115 words) - 23:44, 9 February 2023
  • {{param|mapname|Optional map name }} <!-- Expose areas that can be seen by PC tokens on current map. --> ...
    878 bytes (118 words) - 18:13, 14 March 2023
  • Creates a map from the information in the required JSON object parameter. The JSON object {{param|name|A string with the name of the new map.}} ...
    3 KB (355 words) - 18:53, 16 February 2024
  • ...campaign. This map does not need to be the one currently visible. If the map holds no tokens with vision owned by the current player, no additional fog- ...
    767 bytes (106 words) - 21:25, 14 March 2023
  • This event is triggered whenever the map is changed. Returns the {{code|map ID}} ...
    1 KB (198 words) - 19:35, 17 February 2024
  • getTerrainModifier(token, map) getTerrainModifier(type, token, map) ...
    2 KB (232 words) - 20:29, 14 March 2023
  • <div style="color:gray">This event is triggered whenever the map is changed.</div> <div style="color:gray">Returns the {{code|map ID}}</div> ...
    3 KB (267 words) - 19:34, 17 February 2024
  • For a specified drawing, set the layer of the map to which the drawing belongs. The [[Introduction to Mapping#introduction to Mapping|Map Layer]] is one of: ...
    1,013 bytes (126 words) - 21:04, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} To remove the token with the name "Dragon" in current map from the [[Introduction to Initiative|initiative panel]]. ...
    1 KB (134 words) - 23:10, 4 May 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    565 bytes (70 words) - 20:34, 14 March 2023
  • ...r [[Token]]s on the same [[Introduction to Mapping#introduction to Mapping|Map Layer]] in the same location. ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (191 words) - 21:10, 14 March 2023
  • ...r [[Token]]s on the same [[Introduction to Mapping#introduction to Mapping|Map Layer]] in the same location. ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (219 words) - 20:33, 12 May 2024
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...ompletely invisible, even to the Gamemaster. If you can't find it, use the Map Explorer panel. ...
    1 KB (160 words) - 03:06, 19 September 2023
  • Removes a token from the current map. {{param|mapname|The map where the token is.}} ...
    628 bytes (92 words) - 22:13, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    755 bytes (93 words) - 20:13, 15 March 2023
  • setTerrainModifier(mod, token, map) setTerrainModifier(jobj, token, map) ...
    2 KB (218 words) - 20:32, 14 March 2023
  • ...so when the token changes are written out the macro is back on the current map and a new token is created!)}} ...
    2 KB (314 words) - 03:26, 17 April 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    608 bytes (79 words) - 16:02, 15 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    797 bytes (104 words) - 18:10, 10 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    625 bytes (82 words) - 22:12, 14 March 2023
  • [[Image:Map-newmap.jpg|thumb|The '''New Map''' menu item]] [[Image:Map-new-dialog.jpg|thumb|The '''Map Properties''' dialog]] ...
    24 KB (654 words) - 20:49, 15 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    643 bytes (87 words) - 16:22, 15 June 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    781 bytes (93 words) - 17:48, 14 March 2023
  • {{Note|The names of each size are based on the type of grid the map uses. The sizes can be found on the [[Token Size]] page.}} ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (165 words) - 19:26, 11 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    628 bytes (87 words) - 20:49, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    839 bytes (113 words) - 20:45, 13 May 2024
  • Check whether a point on the map is visible from a token or not. {{param|x|Then tokens x coordinate. Always in map units, not grid .}} ...
    2 KB (251 words) - 20:13, 15 March 2023
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...
    808 bytes (97 words) - 21:10, 14 March 2023
  • Returns the token specified if it exists on any map. Returns the token specified if it exists on the current map. ...
    2 KB (323 words) - 03:32, 10 February 2024
  • ...the names of the [[Token|token]]s on the current [[Introduction to Mapping|map]] that are owned by the specified player. The type of the value returned de ...m|mapname|The name of the map to find the tokens. Defaults to the current map.}} ...
    2 KB (232 words) - 16:28, 24 April 2023
  • ...g the ids of the [[token|token]]s on the current [[Introduction to Mapping|map]] that are owned by the specified player. The type of the value returned de ...m|mapname|The name of the map to find the tokens. Defaults to the current map.}} ...
    2 KB (232 words) - 16:28, 24 April 2023
  • Sets the [[Introduction to Mapping#introduction to Mapping|Map Layer]] that a [[Token]] is on. The [[Introduction to Mapping#introduction to Mapping|Map Layer]] is one of: ...
    2 KB (255 words) - 18:10, 10 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} To turn off all the lights sources on the map you could run the following script, note you will have to be the GM or run ...
    1 KB (191 words) - 20:36, 12 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    876 bytes (114 words) - 23:31, 24 April 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    914 bytes (112 words) - 20:47, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    864 bytes (104 words) - 20:30, 14 March 2023
  • [h: log.debug("Switched to map " + getCurrentMapName())] 1987-09-25 08:52:18.853 [AWT-EventQueue-0] DEBUG macro-logger - Switched to map Pit of Despair ...
    881 bytes (115 words) - 20:12, 15 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    890 bytes (123 words) - 19:12, 11 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    732 bytes (102 words) - 05:16, 17 March 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    892 bytes (108 words) - 17:47, 14 March 2023
  • ...map to find the token if the id parameter is used. Defaults to the current map.}} ...
    1 KB (137 words) - 03:02, 13 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    712 bytes (97 words) - 20:47, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    708 bytes (97 words) - 20:40, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    994 bytes (129 words) - 20:44, 13 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    985 bytes (134 words) - 18:55, 11 May 2024
  • Returns the center of the visible area of the map window, given in either map pixels or cell coordinates depending on the first parameter. The result is ...n map pixels. If set to false (0) the returned coordinates are measured in map cells. Defaults to {{code|true}}. ...
    2 KB (229 words) - 21:11, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    862 bytes (121 words) - 02:57, 13 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    788 bytes (108 words) - 05:24, 8 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    843 bytes (114 words) - 20:14, 15 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    905 bytes (125 words) - 20:43, 10 May 2024
  • ...Map menu. This menu option toggles the setting for the currently displayed map. ...
    975 bytes (133 words) - 17:32, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    928 bytes (131 words) - 19:03, 11 May 2024
  • ...ching a specific naming pattern and then replace the macros on the current map with those. The original intent was to update JMR's Monster Tokens with new * Allow a map to be selected from a dropdown populated with all maps ...
    4 KB (473 words) - 17:50, 3 May 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1,015 bytes (122 words) - 21:05, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1,001 bytes (121 words) - 20:57, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    766 bytes (103 words) - 16:36, 27 April 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    863 bytes (120 words) - 05:16, 17 March 2024
  • Gets the list of map(s) where a token resides. The list is returned either as a string list, or [[Category:Map Function]] ...
    894 bytes (123 words) - 20:45, 14 March 2023
  • ...Grid Type. {{Note|The names of each size are based on the type of grid the map uses. The sizes can be found on the [[Token Size]] page.}} "Free" or "Nativ ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    2 KB (228 words) - 18:08, 16 April 2024
  • ...y be to use the Token VBL feature to automatically create the VBL for your map. For the purposes of this article I grabbed a randomly generated dungeon f ...ers to suit, clicking on the Construct button produces a black &amp; white map with grid by default. ...
    5 KB (994 words) - 20:39, 15 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    948 bytes (127 words) - 21:01, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (126 words) - 21:00, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (127 words) - 20:54, 14 March 2023
  • Erases Movement Blocking Layer (MBL) shapes from the '''Map''' MBL. This function does not affect Token MBL. ...ses a (solid) block of MBL of 200x200 pixels starting at the origin of the map ...
    1 KB (137 words) - 23:42, 9 February 2023
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...
    1,007 bytes (124 words) - 01:48, 21 April 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    851 bytes (108 words) - 20:38, 14 March 2023
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...
    1,013 bytes (127 words) - 01:48, 21 April 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (138 words) - 20:43, 14 March 2023
  • Returns the id or ids of any drawing on the specified map that matches the name parameter. {{param|mapName|A string containing the name of the map.}} ...
    1 KB (145 words) - 23:33, 9 February 2023
  • Erases Wall Vision Blocking Layer (Wall VBL) shapes from the '''Map''' VBL. This function does not affect Token VBL. ...ses a (solid) block of VBL of 200x200 pixels starting at the origin of the map ...
    1 KB (142 words) - 23:31, 9 February 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (155 words) - 18:13, 10 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    972 bytes (131 words) - 21:01, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (135 words) - 20:53, 13 May 2024
  • Erases Hill Vision Blocking Layer (Hill VBL) shapes from the '''Map''' VBL. This function does not affect Token VBL. ...(solid) block of Hill VBL of 200x200 pixels starting at the origin of the map ...
    1 KB (143 words) - 23:46, 9 February 2023
  • Erases Pit Vision Blocking Layer (Pit VBL) shapes from the '''Map''' VBL. This function does not affect Token VBL. ...a (solid) block of Pit VBL of 200x200 pixels starting at the origin of the map ...
    1 KB (143 words) - 23:46, 9 February 2023
  • Erases Cover Vision Blocking Layer (Cover VBL) shapes from the '''Map''' VBL. This function does not affect Token VBL. ...(solid) block of Cover VBL of 200x200 pixels starting at the origin of the map ...
    1 KB (143 words) - 02:05, 10 February 2024
  • Returns the limits of the visible area of the map window, given in either map pixels or cell coordinates depending on the first parameter. The result is ...n map pixels. If set to false (0) the returned coordinates are measured in map cells. Defaults to {{code|true}}. ...
    2 KB (269 words) - 21:11, 14 March 2023
  • Assets are resources within MapTool that can be referenced on a map or via macro. Asset IDs are unique strings for each asset, even if multipl ...
    216 bytes (36 words) - 01:47, 21 April 2023
  • ...ayout portion of the Config tab in the Edit Token Dialog as well as on the map. ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    2 KB (234 words) - 20:29, 14 March 2023
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (168 words) - 19:06, 11 May 2024
  • ...tImage|getImage()]] to search through all of the [[Introduction to Mapping|map]]s to find the [[Token|token]] and return the [[Asset ID|asset id]] for the ...
    973 bytes (154 words) - 16:46, 4 May 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    995 bytes (138 words) - 16:01, 15 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (142 words) - 20:56, 13 May 2024
  • ...[[Asset ID]] for the image of a [[Token]] or [[Image Token]] found on any map in the campaign. ...he image from an [[Token:image token{{!}}image token]] called {{code|image:Map}} you can do the following: ...
    1 KB (203 words) - 18:10, 10 May 2024
  • ...mation about initiative, including global information (round number, which map is current, which token is current) and token-specific information (token i map: Map Name ...
    3 KB (361 words) - 18:35, 14 March 2023
  • ...l coordinates, so that the two cells are at the edge of the screen. If the map is "gridless", the coordinates will be pixel coordinates. A final optional ...re measured in pixels. If set to false (0) the coordinates are measured in map cells. Defaults to true (1). ...
    2 KB (315 words) - 17:47, 14 March 2023
  • ...map to find the token if the id parameter is used. Defaults to the current map.}} ...
    1 KB (160 words) - 03:03, 13 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (146 words) - 22:10, 14 March 2023
  • Sets the eraser setting of the drawing that corresponds to the map and drawing id. If Set to {{code|false}}({{code|0}}) the drawing will be di {{param|mapName|A string containing the name of the map.}} ...
    1 KB (142 words) - 21:05, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (162 words) - 21:10, 13 May 2024
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (141 words) - 18:18, 25 April 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (144 words) - 01:19, 10 February 2024
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (172 words) - 20:30, 14 March 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (190 words) - 18:56, 11 May 2024
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (204 words) - 21:46, 9 May 2024
  • ..._to_Tokens#Token_Type|PC token]]s on the current [[Introduction to Mapping|map]]. The type of the value returned depends on the delimiter parameter. ..._to_Tokens#Token_Type|PC token]]s on the current [[Introduction to Mapping|map]] use. ...
    1 KB (178 words) - 17:05, 20 April 2023
  • ...of the selected [[Token|token]]s on the current [[Introduction to Mapping|map]]. The type of the value returned depends on the delimiter parameter. ...e selected [[Token:token|token]]s on the current [[Introduction to Mapping|map]] use. ...
    1 KB (171 words) - 17:06, 20 April 2023
  • ...okens#Token_Type{{!}}NPC token]]s on the current [[Introduction to Mapping|map]]. The type of the value returned depends on the delimiter parameter. ...okens#Token_Type{{!}}NPC token]]s on the current [[Introduction to Mapping|map]] use. ...
    1 KB (179 words) - 17:04, 20 April 2023
  • ''Example: Transfer Cover VBL from Token to Map'' ''Example: Transfer Cover VBL from Map to current Token'' ...
    1 KB (179 words) - 03:55, 10 February 2024
  • Sets the line cap setting of the drawing that corresponds to the map and drawing id. If Set to {{code|round}}({{code|0}}) the drawing will displ {{param|mapName|A string containing the name of the map.}} ...
    1 KB (149 words) - 20:55, 14 March 2023
  • ...to_Tokens#Token_Type|NPC token]]s on the current [[Introduction to Mapping|map]]. The type of the value returned depends on the delimiter parameter. ...to_Tokens#Token_Type|NPC token]]s on the current [[Introduction to Mapping|map]] use. ...
    1 KB (178 words) - 17:05, 20 April 2023
  • ..._to_Tokens#Token_Type|PC token]]s on the current [[Introduction to Mapping|map]]. The type of the value returned depends on the delimiter parameter. ..._to_Tokens#Token_Type|PC token]]s on the current [[Introduction to Mapping|map]] use. ...
    1 KB (178 words) - 17:05, 20 April 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (183 words) - 20:42, 10 May 2024
  • ...all of the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] that have been exposed, (i.e. not covered by [[Fog of War|fog of war]]). ...of all the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] not covered by [[Fog of War|fog of war]]. ...
    1 KB (193 words) - 17:04, 20 April 2023
  • ...e selected [[Token:token|token]]s on the current [[Introduction to Mapping|map]]. The type of the value returned depends on the delimiter parameter. ...e selected [[Token:token|token]]s on the current [[Introduction to Mapping|map]] use. ...
    1 KB (172 words) - 17:06, 20 April 2023
  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
    1 KB (184 words) - 17:49, 14 March 2023
  • ...|OPTIONAL: The name of the map to find the token. Defaults to the current map.}} ...
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  • ...tImage|getImage()]] to search through all of the [[Introduction to Mapping|map]]s to find the [[Token|token]] and return the [[Asset ID|asset id]] for the ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • :Un file immagine visualizzato nella map display area in MapTool. Questa immagine è condivisa fra tutti i giocatori ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...ed for the currently selected map in the [[MapTool_User_Interface#Map_Menu|Map Menu]] by clicking on 'Fog of War'. When enabled, the option will appear {{ Each map has independent Fog of War settings. The default fog of war settings for ne ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...of all the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] that have the specified [[Token:state | token state]] set. The type of th ...all of the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] with the "Dead" [[Token:state| token state]] set. ...
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  • ...is setup for D&D 5e. This specific implementation will search the current map for any token with in a '''dead''' state and then lookup the CR from the pr Map Total XP: 1900 ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...all of the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] that have been exposed, (i.e. not covered by [[Introduction to Lights and ...of all the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] not covered by [[Introduction to Lights and Sights#Fog of War|fog of war] ...
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  • ...of all the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] that have the specified [[Token:state | token state]] set. The type of th ...all of the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] with the "Dead" [[Token:state| token state]] set. ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • [[Category:Map Function]] ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...prehensive list of all known keystrokes. Most keystrokes require that the map window have the keyboard focus. | '''Meta+Shift+O''' || Restore fog-of-war to entire map except area currently visible to selected token(s) ...
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  • ...pname|The name of the map to find the two tokens. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{Languages|Efficient Map Creation}} # Building the entire map in an external tool (such as PhotoShop or Gimp). ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ''Example: Transfer Hill VBL from Token to Map'' ''Example: Transfer Hill VBL from Map to current Token'' ...
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  • ''Example: Transfer Pit VBL from Token to Map'' ''Example: Transfer Pit VBL from Map to current Token'' ...
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  • ''Example: Transfer VBL from Token to Map'' ''Example: Transfer VBL from Map to current Token'' ...
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  • ...移動するためのコストに修正値を追加する。セルあたりの単位が5に設定されていて、スタンプに足し算3の地形修正が入っている場合、そのスタンプへの移動は[[Map Properties|地図設定]]の『AIによるマス目の丸め方』の設定 ...
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  • ...inal after the copyToken. However if the original token is not on the same map then you can't immediately change the original. To solve that here some met ...e best methods in that case is to {{func|moveTokenFromMap}} to the current map and then {{func|moveTokenToMap}} back. ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...the current map, the [[Token]]s you are making copies of can reside on any map. '''Note:''' prior to MapTool v1.5.7, making changes to the copies required {{param|fromMap|The name of the map to copy from, defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...lay over the map view. Players can click through the overlay to affect the map as normal, but clickable effects on the overlay will work as intended. Usin ...simply prints 'Hello World' in large white letters at the top left of the map view: ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • [[Image:Db27_dragtomap.png|thumb|The token is dragged onto the MapTool map]] ...work, they can only be on '''''one''''' map. So once you've put it on one map, that's all you need to do. ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{param|mapname|The name of the map where the token is. Set to the current map by default.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • Auto Resize is a feature to quickly resize (ie., rescale) map images to fit the current grid. * Select a rectangular area of the map that corresponds to a rectangular area of the grid on the image. ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...ing campaign doesn't draw the screen correctly on the first refresh of the map # If statsheet is being displayed, map rendering should be clipped out of that area ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • [[Image:AI_Pathfinding_Example_MBL.png|right|thumb|Example map view while editing blocking layers. Note the yellow token VBL is visible wh ...engaged, and render with very bright colors over all other graphics in the Map View to be as clear as possible. Note that Undo/Redo does not work with Vis ...
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  • ...e|NPC tokens]] on the Token layer of the current [[Introduction to Mapping|map]] to the [[Introduction to Initiative|initiative panel]]. This function ret ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • [[Category:Map Function]] ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...e macros, the impersonated token will temporary be the one selected on the map. Once the macro ends, the impersonated token will revert to what it was bef ...
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  • [[Category:Map Function]] ...
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  • ...work, they can only be on '''''one''''' map. So once you've put it on one map, that's all you need to do. ...
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  • ...pe|PC token]]s on the Token Layer of the current [[Introduction to Mapping|map]] to the [[Introduction to Initiative|initiative panel]]. This function ret ...
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  • ...token|token]]s on the Token Layer of the current [[Introduction to Mapping|map]] to the [[Introduction to Initiative|initiative panel]]. This function ret ...
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  • [[Category:Map Function]] ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • [[Category:Map Function]] ...
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  • ...to fit into the MapTool UI and theme to add accessible elevation tools for map-making.]] ...ns and discuss in the [https://discord.gg/hbn2bfn MapTool Discord] in the #map-drawing-tools channel</li> ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...names of all the [[Token|token]]s on the current [[Introduction to Mapping|map]], or all the tokens that match the specified conditions. The type of the v ...tokens on the TOKEN layer and which are shown within the client's current map view will be returned. ...
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  • Gets a list containing the ids of all the tokens on the current map (except lib:tokens and image:tokens), or all the tokens that match the spec ...tokens on the TOKEN layer and which are shown within the client's current map view will be returned. ...
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  • '''Note: You cannot switch to a token on a different map.''' ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • ...all of the [[Token:token|token]]s on the current [[Introduction to Mapping|map]] to the [[MapTool User Interface#Initiative|initiative panel]]. This funct ...
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  • ..._to_Tokens#Token_Type|PC token]]s on the current [[Introduction to Mapping|map]] to the [[MapTool User Interface#Initiative|initiative panel]]. This funct ...
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  • ...to_Tokens#Token_Type|NPC token]]s on the current [[Introduction to Mapping|map]] to the [[MapTool User Interface#Initiative|initiative panel]]. This funct ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • Assets are resources within MapTool that can be referenced on a map or via macro. Asset IDs are unique strings for each asset, even if multipl :A colored border that appears around a token on the map. The Halo can be set via the right-click menu to one of several pre-set col ...
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  • *Quality of Life improvements: pan map with arrow keys, select drawings on map for deletion, hotkeys for image flip. * Issue with decimal point in Map Units per Cell for European locales fixed. ...
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  • ...ure the token with vision, it can then "see" other tokens and areas of the map. In addition, MapTool provides for [[Introduction to Lights and Sights|ligh <div style="color:gray">To start off, we'll need a map of a dungeon. Somewhere suitably subterranean and dank, full of twisty litt ...
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  • ...these defaults upon map creation, some of them cannot be changed after the map has been created. This is the behaviour of version 1.3b56 and all preceedin ...will be unable to view a map covered in [[Fog of War]]. After completing a map, it is a simple process to re-enable [[Fog of War]].</div> ...
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  • ...for removing Token IDs from a saved list which have been deleted from the map by eliminating them using this function, the saved array and {{func|getToke ...
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  • {{param|mapName|A string containing the name of the map.}} ...
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  • ...ate or get some map images. There are terabytes (exabytes! yottabytes!) of map images out there on the web. ...ry''', you could just drag and drop images from your file system onto your map! But since this would be way to cumbersome for extensive assets libraries, ...
    22 KB (3,718 words) - 15:41, 18 April 2023
  • ...ampaign"}}, {{code|"debug"}}, or {{code|"zone"}} (older version of {{code|"map"}}).}} === Retrieve {{code|map}} Information === ...
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  • |Current Map || 現在地図、文脈によっては現在の地図 || |map||地図|| ...
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  • ...ayer on their instance of MapTool (the GM can always see everything on the map; players, on the other hand, can be limited in what they see by things like Light is critical when a map is using "Night" mode for vision, since without light, a token is stuck in ...
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  • Deselects one or more visible tokens on the map. ...
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  • ...ure the token with vision, it can then "see" other tokens and areas of the map. In addition, MapTool provides for [[Introduction to Lights and Sights|ligh ===First, Get a Map=== ...
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  • ...once, this can be used e.g. to setup a token after you dragged it onto the map. The other method will run every time you hover over a token (but not conti ...
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  • ...rious performance issues with MapTool - slowdowns, inability to navigate a map, and so forth. Some rules of thumb: ...gaps between polylines, which can be performance hogs. Instead, cover the map with VBL, and cut out the areas that the tokens should be able to see. ...
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  • * Windows (all): {{code|HKEY_CURRENT_USER\Software\JavaSoft\Prefs\/Map/Tool\}} ...
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  • ...n, when images are dropped onto a [[Introduction to Mapping#MapTool Layers|map layer]] other than the '''Token''' layer, they take on the name ''object'' ...|NPCトークン]]だ。さらに、'''トークン・レイヤー'''以外の[[Introduction to Mapping#MapTool Layers|map layer|マップレイヤー]]に配置した画像は、トークンでは� ...
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  • ...becomes a "lib:token" which is accessible from ANY map instead of only the map you happen to have active. ...
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  • </li><li>Test your token. Drag it onto a new map, and run this macro while impersonating the token: ...ve the token to a new location, open a new campaign, drag the token to the map, and use the test script again. Sometimes new UUIDs are generated inside th ...
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  • ...ayer on their instance of MapTool (the GM can always see everything on the map; players, on the other hand, can be limited in what they see by things like Light is critical when a map is using "Night" mode for vision, since without light a token is stuck in t ...
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  • Selects one or more visible tokens on the map. ...
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  • ...n {{mark}} '''N.d.T.:''' Dalla versione 1.3b75 tutte le preferences della map si possono modificare in qualsiasi momento e quindi le affermazioni precede ....d.T. mica vero, la visuale viene solo ingrigita). Una volta completata la map, sarà un solo passo riabilitare la [[Fog of War/it|Nebbia di Guerra]]. ...
    17 KB (2,581 words) - 16:16, 10 May 2023
  • ...ry#T|token]] is the MapTool jargon for a visual marker that is placed on a map within the MapTool software. The most intuitive use for tokens is to repres * Create a map in MapTool ...
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  • ...hts can be set on objects or on tokens that illuminate however much of the map you wish. If the GM wishes, they can limit the view of players to what thei ...
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  • ...am|mapname|The name of the map to find the token. Defaults to the current map.}} ...
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  • Checks whether the specified token is on the current map. Returns the name of the map the token resides on. ...
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  • ...at once. Additionally, there is a function for teleporting the team to a map, complete with a list box of maps. ...
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  • ...ayer on their instance of MapTool (the GM can always see everything on the map; players, on the other hand, can be limited in what they see by things like <div style="color:gray">Light is critical when a map is using "Night" mode for vision, since without light, a token is stuck in ...
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  • To get the distance between the ''Altar'' and the ''Sacrifice'' in ''map distance'' units. ...
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  • ...ry#T|token]] is the MapTool jargon for a visual marker that is placed on a map within the MapTool software. The most intuitive use for tokens is to repres * Create a map in MapTool ...
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  • ...d Token''': a selected token is, simply, any token that is selected on the map at a given time. If you click on a token with your mouse (and you have owne ...cro in the Campaign panel or Global panel without selecting a token on the map screen, it is possible that the macro will do nothing, or will present an e ...
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  • ==Map Related== ...
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  • ...n, when images are dropped onto a [[Introduction to Mapping#MapTool Layers|map layer]] other than the '''Token''' layer, they take on the name ''object'' ...
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  • ==Creazione di una Map== [[Image:Map-newmap.jpg|thumb|La voce di menù '''New Map''']] ...
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  • *Support for 4 layers of map drawing: *Multiple map support ...
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  • # Drag a new token on to one of the maps in your campaign. The map does not need to be visible to players. * The library token must be present on ''only one'' map in the campaign file. ...
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  • ...is guide, we'll walk through MapTool's fundamental reason to be: sharing a map with other players via the Internet. ...their face to face sessions too, because you can do things with a virtual map that you can't do with a physical one. Also, you're less likely to dump Mou ...
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  • Returns a map of all library tokens. ...
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  • As of MapTool 1.12, add-on libraries can be dragged and dropped onto the map from your system's file explorer. This will either add the add-on library t ...
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  • To get the distance between the ''Altar'' and 10, 10 in ''map distance'' units. ...
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  • We will also assume that there are 4 tokens visible on the map, named (imaginatively) "Token 1", "Token 2", "Token 3", and "Token 4". ...apTool identifiers that point to the location of a specific image (be it a map, a state, or a token image). ...
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  • ...nt to all players when they connect to a '''MapTool''' server and select a map. ...y_token|"library tokens"]]. These are tokens that are accessible from any map within a campaign. The tokens themselves have names that start with '''Lib ...
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  • ...tools, and the map view. One or more panels may be docked to sides of the map view or even floated seperate from the main application window. ...ce Library` panel at the top left side, and a tabbed panel containing the `Map Explorer` and `Draw Explorer` in the lower left side, and the `Chat` panel. ...
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  • ...unable to clearly view a map covered in [[Fog of War]]. After completing a map, it is a simple process to re-enable [[Fog of War]]. ...checked is the optimal setting; that way you won't unintentionally leave a map visible to players. ...
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  • * Drag a token that you want to become a character on the map ...
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  • ...on the screen; when you reveal it, the opaque overlay is cleared, and the map underneath becomes visible). Otherwise, the GM must do all reveals. ==Tokens on your Map== ...
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  • You can test this macro by dragging a [[Token|token]] onto the map and adding a [[Macro_Button|macro button]] to it called "Encounter:Somethin Drag a new [[Token:token|token]] onto the map and change its name to Lib:DnD4ePowers, and create a [[Macro_Button|macro b ...
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  • You can test this macro by dragging a [[Token|token]] onto the map and adding a [[Macro_Button|macro button]] to it called "Something or other Drag a new [[Token|token]] onto the map and change its name to Lib:DnD4ePowers, and create a [[Macro_Button|macro b ...
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  • ...ints. Each json object defines the keys {{code|x}} and {{code|y}} with the map coordinates. {{Note|'''Note:''' If AI Pathfinding is turned on (and the map has a grid type set) and no valid path can be found (such as moving into an ...
    9 KB (1,405 words) - 16:37, 19 April 2023
  • ...ill be updated with the new properties, and any new tokens you drop on the map will "inherit" the properties you set up. Now, if you drag a new token onto the map and look at its properties (double-click on the token and go to the Propert ...
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  • ...t#T|token]] è il gergo per indicare un marcatore visuale posizionato sulla map di MapTool. L'uso più intuitivo per i tokens è rappresentare i personaggi * Creare una map in MapTool ...
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  • [[Image:Map-newmap.jpg|thumb|Entrée de menu '''Nouvelle carte''']] [[Image:Map-new-dialog.jpg|thumb|Fenêtre '''Map Properties''']] ...
    22 KB (3,620 words) - 20:49, 15 March 2023
  • [[Image:Map-newmap.jpg|thumb|Mapa -> '''New Map''']] [[Image:Map-new-dialog.jpg|thumb|La ventana '''Map Properties''']] ...
    19 KB (3,234 words) - 20:49, 15 March 2023
  • ...ill be updated with the new properties, and any new tokens you drop on the map will "inherit" the properties you set up. Now, if you drag a new token onto the map and look at its properties (double-click on the token and go to the Propert ...
    18 KB (2,969 words) - 16:12, 9 May 2023
  • ...ill be updated with the new properties, and any new tokens you drop on the map will "inherit" the properties you set up. Now, if you drag a new token onto the map and look at its properties (double-click on the token and go to the Propert ...
    21 KB (3,483 words) - 18:19, 14 December 2023
  • ...by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras are only visible to the player( ...eet is the default 'distance per cell', if you change this setting on your map you will have to use half of whatever you set it to. You can use the <code> ...
    9 KB (1,525 words) - 01:55, 10 February 2024
  • ...hen placing a lot of "prop" [[Token]]s on the Object layer while drawing a map). ...it or greater number for the token, even if there are no duplicates on the map yet. '''Random''' might be considered the optimal setting, as it gives your ...
    28 KB (4,386 words) - 23:01, 3 June 2023
  • ...mber''.txt}}, and a mapping file {{code|prop_file_map.txt}} is created to map these the Library Token property names to the newly-created filenames. ...
    5 KB (744 words) - 01:43, 17 November 2023
  • ...ill be updated with the new properties, and any new tokens you drop on the map will "inherit" the properties you set up.</div> <div style="color:gray">Now, if you drag a new token onto the map and look at its properties (double-click on the token and go to the Propert ...
    41 KB (3,413 words) - 16:13, 9 May 2023
  • [[Image:Map-vision-mode.png|thumb|Setting the vision mode on a map.]] ...he limit of the token's visual range (which, if you note when you create a map, defaults to 1,000 units), and token vision is blocked by VBL. In this mode ...
    26 KB (4,113 words) - 07:45, 20 September 2023
  • ...ode|100}}. Fewer vertices will produce better performance while using the map.}} ...
    6 KB (834 words) - 04:24, 5 June 2023
  • ...pairs, you will often hear this type of data structure referred to either Map, Dictionary, Hash, Assosiative Array depending on what other computer langu ...
    7 KB (1,112 words) - 16:34, 15 March 2023
  • * The library token must be present on ''only one'' map in the campaign file. ...
    13 KB (994 words) - 23:07, 9 May 2023
  • ...n which allows HTML 5, CSS, and JavaScript user interfaces directly in the map view, and adds access to several [[Whitelisted CDNs]] for easy inclusion of ...
    10 KB (1,307 words) - 06:50, 30 December 2023
  • ...CurrentTurn" state so that the token with initiative is easy to see on the map as well as the Initiative Panel. We only want this to be called if the cha ...
    6 KB (940 words) - 23:16, 14 March 2023
  • ...a anche parlato del salvataggio dei Campaign Files e del movimento/zoom di map e token. Queste sono le caratteristiche principali del programma senza le q ==Tokens Sulle tue Map== ...
    19 KB (2,887 words) - 20:44, 15 March 2023
  • * formatting; regex change looking for Help keys in properties; "import map" code test * fix action.undoMapDrawing (remove "Map"), test version of new autosave code ...
    49 KB (7,696 words) - 16:51, 27 April 2023
  • ===Valeurs par défaut de la Carte (Map Defaults)=== [[Image:Prefs_application_mapdefaults.jpg|frame|right|La section "Map Defaults"]] ...
    21 KB (3,242 words) - 16:15, 10 May 2023
  • To see a bar on a Token, drag a token on the map, right-click on it, and select '''Bars > Health.''' A dialog will pop up th ...
    6 KB (1,052 words) - 20:47, 14 March 2023
  • ...so roll an attack? What if we want to deal damage to all characters in the map? Even worse, what if we make an error like dividing by 0? Control structure * in a try block gets all tokens on the map from [[js:MapTool.tokens |MapTool.token.getMapTokens]], ...
    15 KB (2,431 words) - 00:18, 16 December 2023
  • ...el provides tools to track rounds and turn order for tokens on the current map, and can optionally be used to prevent players from moving tokens out of tu ...
    7 KB (1,114 words) - 20:58, 14 March 2023
  • ...so roll an attack? What if we want to deal damage to all characters in the map? Even worse, what if we make an error like dividing by 0? Control structure * in a try block gets all tokens on the map from [[js:MapTool.tokens |MapTool.token.getMapTokens]], ...
    21 KB (2,635 words) - 18:08, 18 February 2024
  • ...and flexible to fit more situations. Collect all the resources on a single map in the campaign file. ...
    7 KB (1,113 words) - 05:58, 8 March 2023
  • Assets are resources within MapTool that can be referenced on a map or via macro. Asset IDs are unique strings for each asset, even if multipl :A visual marker that is dropped on a MapTool map. Tokens usually represent characters, monsters, or NPCs, and often includin ...
    11 KB (1,591 words) - 09:23, 24 July 2023
  • Drag a new [[Token|token]] onto the map and change its name to Lib:DnD4ePowers, and create a [[Macro_Button|macro b ...
    11 KB (1,611 words) - 20:46, 15 March 2023
  • ...a scheda Token Properties tutti i nuovi tokens e quelli già presenti sulla map "erediteranno" le nuove proprietà impostate. Adesso, se trascinate un nuovo token sulla map e guardate le sue proprietà (doppio-cliccate sul token ed entrate nelle sc ...
    21 KB (3,059 words) - 20:48, 15 March 2023
  • Drag another [[Token|token]] out on to the map, and fill in the [[Token:token_property|token properties]]. We can create a On the new [[Token]] that you placed on the map, create a [[Macro_Button|macro button]] called CharSheet and paste the foll ...
    34 KB (4,747 words) - 21:48, 24 March 2024
  • ...so roll an attack? What if we want to deal damage to all characters in the map? Even worse, what if we make an error like dividing by 0? Control structure * in a try block gets all tokens on the map from [[js:MapTool.tokens |MapTool.token.getMapTokens]], ...
    16 KB (2,464 words) - 00:19, 16 December 2023
  • .... It can also be used to make your stat sheet react to its position on the Map View. Valid values are: ...
    11 KB (1,485 words) - 18:45, 22 March 2024
  • ...example1.rptok](token is saved with b73) Drop this libtoken into an empty map and toy around with it. ...like modifiers. While that frame is open you select (with the mouse on the map) the target(s) of the attack. The frame has a button that actually performs ...
    26 KB (4,196 words) - 17:41, 14 March 2023
  • Drag a hero from the preview area onto the current map. ...
    12 KB (1,826 words) - 20:23, 15 March 2023
  • ...when you use MapTool. Remember, the core purpose of MapTool is to share a map with your friends, and play games (read the [[Introduction to Mapping]] and ...mpgn''' file (or whatever name you saved it as), and drag a token onto the map (if you don't already have one on there). If you've got no idea what that m ...
    91 KB (7,880 words) - 20:50, 15 March 2023
  • ...icating every macro on every token, every time you need a new token on the map. ...
    14 KB (2,452 words) - 17:53, 14 March 2023
  • ...when you use MapTool. Remember, the core purpose of MapTool is to share a map with your friends, and play games (read the [[Introduction to Mapping]] and ...mpgn''' file (or whatever name you saved it as), and drag a token onto the map (if you don't already have one on there). If you've got no idea what that m ...
    48 KB (7,633 words) - 20:50, 15 March 2023
  • ...when you use MapTool. Remember, the core purpose of MapTool is to share a map with your friends, and play games (read the [[Introduction to Mapping]] and ...mpgn''' file (or whatever name you saved it as), and drag a token onto the map (if you don't already have one on there). If you've got no idea what that m ...
    48 KB (7,567 words) - 20:50, 15 March 2023
  • ...icating every macro on every token, every time you need a new token on the map. </div> ...
    32 KB (2,959 words) - 20:46, 15 March 2023
  • ...when you use MapTool. Remember, the core purpose of MapTool is to share a map with your friends, and play games (read the [[Introduction to Mapping]] and ...mpgn''' file (or whatever name you saved it as), and drag a token onto the map (if you don't already have one on there). If you've got no idea what that m ...
    56 KB (9,435 words) - 11:52, 24 June 2023
  • ...nschaften]]-Dialog zur Auswahl einer neuen Karte. select options for a new map. [[File:menu-karte-quick-de.png|thumb|right||Quick Map Untermenü]] ...
    51 KB (7,196 words) - 09:38, 6 June 2023
  • [[Image:Vbl-map-zoomed-extents.png|thumb|Zoom arrière pour une vision globale du donjon]] ...
    12 KB (2,061 words) - 20:47, 15 March 2023
  • ...mpgn''' file (or whatever name you saved it as), and drag a token onto the map (if you don't already have one on there). If you've got no idea what that m ...se over the token, a little popup appears in the lower right corner of the map, showing the values for the properties you've entered. This popup is called ...
    43 KB (7,008 words) - 20:50, 15 March 2023
  • [[Image:Map-vision-mode.png|thumb|Définir le mode de vision d'une carte.]] ...
    21 KB (3,697 words) - 23:03, 9 May 2023
  • ...imation >100) of macrobuttons on a token will influence dragging it on the map (slow it down). Note: this issue has been partially fixed in MT by Rumble a ...
    27 KB (4,324 words) - 17:54, 3 May 2023
  • ...an am effizientesten eine Karte baut. Diesem Thema widmet sich [[Efficient Map Creation|ein eigener Artikel (engl.)]]. ...
    23 KB (3,566 words) - 09:46, 3 May 2023
  • ...t get the MapTool splash screen or the default '''Grasslands''' background map when you start MapTool, this document will not help you. ...
    52 KB (8,992 words) - 16:53, 27 April 2023