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  • ...it will return 1 if the light source with the specified name and specified light source type is on. ...ype|The light source type, (e.g. "Generic", "D20"). If "*" is entered, all light sources types are checked. Defaults to "*".}} ...
    2 KB (288 words) - 16:01, 15 March 2023
  • ...Introduction to Lights and Sights|light source]] is turned off; otherwise, it is turned on. {{param|type|The light source type, (e.g. "Generic", "D20").}} ...
    1 KB (165 words) - 03:03, 22 August 2023
  • |description=Turns off all of the [[Introduction to Lights and Sights|light source]]s for the [[Current Token]]. ...}}]] or [[getTokenName|Token Name]] of the token for which to turn off all light sources, defaults to the [[Current Token]]. {{TrustedParameter}} }} ...
    1 KB (191 words) - 20:36, 12 May 2024
  • ...the map image but also light/vision blocking information (walls and such), light sources on the maps, and portals (doors & windows). This allows MapTool to ...e exported by multiple applications and that is how Dungeondraft refers to it as well. ...
    1 KB (219 words) - 16:56, 27 April 2023
  • *** {{code|metric}} - The distance metric to use, if it is not specified the default from the users preferences is used. ...source (1) or no light sources (0). Alternatively a JSON object with the light specifications with any combination of the following: ...
    10 KB (1,611 words) - 20:33, 14 March 2023
  • *** {{code|metric}} - The distance metric to use, if it is not specified the default from the users preferences is used. ...source (1) or no light sources (0). Alternatively a JSON object with the light specifications with any combination of the following: ...
    10 KB (1,616 words) - 17:00, 20 April 2023
  • ==What are Sight, Light== ...on of the game. The three features that MapTool offers are '''Sight''', '''Light''', and '''Fog of War'''. ...
    20 KB (3,522 words) - 23:05, 9 May 2023
  • ...ens and are blocked by [[Introduction to Vision Blocking|VBL]] like normal light sources, but don't actually provide any illumination. As such, an aura will not reveal hidden areas to a player, but it does act as a way to see how far from a token its aura extends. ...
    9 KB (1,525 words) - 01:55, 10 February 2024
  • ==Light/Vision Related== | '''Meta+K''' || Toggle display of light source icons ...
    5 KB (729 words) - 23:58, 7 March 2023
  • ==What are Sight, Light== ...on of the game. The three features that MapTool offers are '''Sight''', '''Light''', and '''Fog of War'''. ...
    25 KB (4,290 words) - 04:58, 17 March 2024
  • ...de by me personally (Azhrei) as a reminder of things I wanted to work on. It is not given in any particular order, although I did rank things I thought # Error in Help docs for the Campaign Properties > Light tab. http://forums.rptools.net/viewtopic.php?f=3&t=19240&view=unread#p2031 ...
    2 KB (360 words) - 16:37, 10 May 2023
  • ...on of the game. The three features that MapTool offers are '''Sight''', '''Light''', and '''Fog of War'''. </div> ...nder "What's around that corner?" and, "I hope my torch doesn't burn out...it's dark in this dungeon!"</div> ...
    45 KB (4,005 words) - 23:05, 9 May 2023
  • ...ollable maps and the ability to use a large-screen TV or video projector. It is "game system agnostic", meaning that while MapTool has special support f ...ies behind them. Darkness can be made to fall, blinding players who lack a light. Lights can be set on objects or on tokens that illuminate however much of ...
    4 KB (634 words) - 23:50, 7 March 2023
  • ...ature of MapTool which obscures parts of the map from players during play. It can be enabled for the currently selected map in the [[MapTool_User_Interfa ...ght range for the token unless blocked by VBL IF they are illuminated by a light source. Soft fog will appear over exposed areas which are no longer illumin ...
    7 KB (1,281 words) - 16:54, 20 April 2023
  • ...] - so a token can "see" only to the extent of its light source (or nearby light sources) - and Vision Blocking, which lets you establish boundaries to the ...torial, go check out the [[Introduction to Lights and Sights]] and see how it all works together!</div> ...
    26 KB (2,132 words) - 20:46, 15 March 2023
  • ...ar with it. I load my B&W dungeon image into GIMP by dragging and dropping it into the workspace of GIMP. Before going further I turn on both Snap-to-Gr ...the walls. Now I select File -> Export As... from the File menu and save it alongside my dungeon map as VBL Mask.png. ...
    5 KB (994 words) - 20:39, 15 March 2023
  • ...pTool version 1.3b86 and may be missing some of the more recent features. It still covers the main features of MapTool. *MapTool is Java based, meaning it is platform independent (e.g. runs on Window, Mac, Linux etc.) ...
    8 KB (1,312 words) - 22:17, 26 December 2023
  • ...] - so a token can "see" only to the extent of its light source (or nearby light sources) - and Vision Blocking, which lets you establish boundaries to the ...torial, go check out the [[Introduction to Lights and Sights]] and see how it all works together! ...
    18 KB (3,157 words) - 02:00, 10 February 2024
  • When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are: * '''Light''': this tab is where you configure light sources and auras for the current campaign ...
    18 KB (2,969 words) - 16:12, 9 May 2023
  • ...or:gray">When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are:</div> * '''Light''': this tab is where you configure light sources and auras for the current campaign ...
    41 KB (3,413 words) - 16:13, 9 May 2023
  • When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are: * '''Light''': this tab is where you configure light sources and auras for the current campaign ...
    19 KB (3,186 words) - 20:48, 15 March 2023
  • When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are: * '''Light''': this tab is where you configure light sources and auras for the current campaign ...
    21 KB (3,483 words) - 18:19, 14 December 2023
  • | Wizard || Dagger, Staff, Light, Lightning Bolt, Fire Ball ||align=center| 1 An attack power requires a roll to determine if it succeeds. If the roll is {{code|15}} or higher after applying any bonuses, ...
    5 KB (770 words) - 06:01, 8 March 2023
  • * Share it online with some information on how to use it and <i>bam</i>! You have just made your first framework! ...the custom Campaign Properties to define token properties, states, sight & light types and more to match the game system. ...
    7 KB (1,113 words) - 05:58, 8 March 2023
  • ...rent initiative'' is indicated with the green check mark. In this example it is the Dragon's turn. * PC tokens have a light grey background. The Hero is a PC token. ...
    7 KB (1,114 words) - 20:58, 14 March 2023
  • ...you share a "virtual tabletop" with your friends, so you can play games on it.''' </p> ...guides, don't lose sight of the reason you're checking MapTool out anyway: it's a way to play games with friends. ...
    22 KB (3,718 words) - 15:41, 18 April 2023
  • [[Image:Cprops-lighttab.png|thumb|The Light tab in the Campaign Properties dialog.]] [[Image:Token-config-light.png|thumb|Kontextmenü der Spielmarke zum Setzen einer Lichtquelle]] ...
    26 KB (4,113 words) - 07:45, 20 September 2023
  • ...be unable to view a map covered in [[Fog of War]]. After completing a map, it is a simple process to re-enable [[Fog of War]].</div> ...uction to Vision Blocking|Vision Blocking Layer]]s are taken into account. It is important to note that this setting is measured in ''Distance Per Cell'' ...
    18 KB (2,579 words) - 16:16, 10 May 2023
  • ...e to clearly view a map covered in [[Fog of War]]. After completing a map, it is a simple process to re-enable [[Fog of War]]. ...uction to Vision Blocking|Vision Blocking Layer]]s are taken into account. It is important to note that this setting is measured in ''Distance Per Cell'' ...
    27 KB (4,283 words) - 16:09, 12 February 2024
  • ...way a particular token is handled is dependent on the Map Layer onto which it is placed. These layers are explained below, because they are important in ...considers them to be tokens, of course (everything is a token to MapTool - it's very singleminded) but for clarity's sake, most users call them ''Objects ...
    18 KB (3,061 words) - 20:48, 15 March 2023
  • ...d ''looping'' (where you go through a process repeatedly, or "loop through it"), and ''branching'' (where your program - in this case, the macro - "branc ...it" when you loop or branch. That may sound confusing, but you'll see what it all means shortly!</div> ...
    54 KB (4,962 words) - 20:44, 15 March 2023
  • ...d ''looping'' (where you go through a process repeatedly, or "loop through it"), and ''branching'' (where your program - in this case, the macro - "branc ...it" when you loop or branch. That may sound confusing, but you'll see what it all means shortly! ...
    26 KB (4,287 words) - 18:24, 14 March 2023
  • ...na volta completata la map, sarà un solo passo riabilitare la [[Fog of War/it|Nebbia di Guerra]]. ...ght\it|Luci]], il [[Sight/it|Campo Visivo]], ed il [[Vision Blocking Layer/it|Livello di Blocco Visuale]] siano stati considerati. E' importante sottolin ...
    17 KB (2,581 words) - 16:16, 10 May 2023
  • ...nterface (UI) features including descriptions of all the menus and panels. It is intended for beginning and intermediate MapTool users who want to quickl If you are just getting started with MapTool, it is recommended to read the [[Introduction to Mapping]], or visit the [[Main ...
    45 KB (7,402 words) - 22:17, 24 December 2023
  • ...way a particular token is handled is dependent on the Map Layer onto which it is placed. These layers are explained below, because they are important in ...considers them to be tokens, of course (everything is a token to MapTool - it's very singleminded) but for clarity's sake, most users call them ''Objects ...
    23 KB (3,932 words) - 21:57, 12 May 2023
  • ...ath a [[Token]] when it is moving, or when its previous path is displayed; it is calculated based on ''Distance Per Cell''. Maps with Hex grid types igno ...u have a lot of random encounters and build them during play, you may find it useful to have this setting disabled. ...
    28 KB (4,386 words) - 23:01, 3 June 2023
  • * new UPNP library; added "-Xdock:name" to Debug configurations (will it work on non-OSX?) * modify getTokenImage() so it returns an empty string instead of causing an error for invalid token ident ...
    49 KB (7,696 words) - 16:51, 27 April 2023
  • ...teristiche più utili in MapTool è la capacità dei [[Introduction_to_Tokens/it|tokens]] di portarsi dietro un assortimento di '''Properties''' (proprietà ...iversi collaboratori ed utenti di MapTool hanno creato il [[Sample Ruleset/it|Regolamento d'Esempio]] -- un semplice sistema di gioco di ruolo prodotto s ...
    21 KB (3,059 words) - 20:48, 15 March 2023
  • ...g with tokens]], [[Introduction to Lights and Sights|setting up vision and light]], e [[Introduction_to_Macro_Writing|writing macros]]. ...Guardar campaña''', give your campaign a name, and that’s all there is to it. ...
    19 KB (3,234 words) - 20:49, 15 March 2023