setStrProp: Difference between revisions

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|usage=
|usage=
<source lang="mtmacro" line>
<syntaxhighlight lang="mtmacro" line>
setStrProp(propList, key, value)
setStrProp(propList, key, value)
</source>
</syntaxhighlight>
'''Parameters'''
'''Parameters'''
{{param|propList|The [[String Property List]] affected by this function.}}
{{param|propList|The [[String Property List]] affected by this function.}}
Line 16: Line 16:
|examples=
|examples=
Add a new key to an existing [[String Property List]]:
Add a new key to an existing [[String Property List]]:
<source lang="mtmacro" line>
<syntaxhighlight lang="mtmacro" line>
[h: weapon = "name=longsword; damage=1d8; maxdamage=8"]
[h: weapon = "name=longsword; damage=1d8; maxdamage=8"]
[h: weapon = setStrProp(weapon, "value", 10)]
[h: weapon = setStrProp(weapon, "value", 10)]
[r: weapon]
[r: weapon]
</source>
</syntaxhighlight>
Returns {{code|"name{{=}}longsword ; damage{{=}}1d8 ; maxdamage{{=}}8 ; value{{=}}10 ; "}}
Returns {{code|"name{{=}}longsword ; damage{{=}}1d8 ; maxdamage{{=}}8 ; value{{=}}10 ; "}}


Change the value of a key in an existing [[String Property List]]:
Change the value of a key in an existing [[String Property List]]:
<source lang="mtmacro" line>
<syntaxhighlight lang="mtmacro" line>
[h: weapon = "name=longsword; damage=1d8; maxdamage=8"]
[h: weapon = "name=longsword; damage=1d8; maxdamage=8"]
[h: weapon = setStrProp(weapon, "damage", "1d6")]
[h: weapon = setStrProp(weapon, "damage", "1d6")]
[r: weapon]
[r: weapon]
</source>
</syntaxhighlight>
Returns {{code|"name{{=}}longsword ; damage{{=}}1d6 ; maxdamage{{=}}8 ; "}}
Returns {{code|"name{{=}}longsword ; damage{{=}}1d6 ; maxdamage{{=}}8 ; "}}



Latest revision as of 20:33, 14 March 2023

setStrProp() Function

Introduced in version 1.3b42
Returns a String Property List with the key set to the value passed in.

Usage

setStrProp(propList, key, value)

Parameters

  • propList - The String Property List affected by this function.
  • key - The key in the specified String Property List that will have its value set.
  • value - The value that the specified key will be set to.

Examples

Add a new key to an existing String Property List:
[h: weapon = "name=longsword; damage=1d8; maxdamage=8"]
[h: weapon = setStrProp(weapon, "value", 10)]
[r: weapon]

Returns "name=longsword ; damage=1d8 ; maxdamage=8 ; value=10 ; "

Change the value of a key in an existing String Property List:

[h: weapon = "name=longsword; damage=1d8; maxdamage=8"]
[h: weapon = setStrProp(weapon, "damage", "1d6")]
[r: weapon]
Returns "name=longsword ; damage=1d6 ; maxdamage=8 ; "

See Also