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Revision as of 23:17, 9 February 2023

herostun() Function

Generates random numbers to emulate dice rolls; acts like a standard roll() with the difference being that a hidden variable is tracked, which can then be returned using herobody(). This hidden variable is calculated by adding 2 for each dice that is rolled at maximum value, 0 for each dice that is rolled at minimum value, and 1 for each dice that is rolled at neither minimum, nor maximum value.

Usage

herostun(times, sides)
hero(times, sides)

Parameters

  • times - The number of times to roll the dice.
  • sides - The number of sides the dice possess.

Examples

Roll a twenty-sided dice, and return the herobody() result as well.
[t: herostun(1, 20)] - [t: herobody(1, 20)

Returns a number that is between 1 and 20 for the herostun roll, and a number between 0 and 2 for the herobody roll.

Roll five ten-sided dice, and return the herobody() result as well, using variables.

[h: DiceTimes = 5]
[h: DiceSides = 10]
[t: herostun(DiceTimes, DiceSides)] - [t: herobody(DiceTimes, DiceSides)]
Returns a number than is between 5 and 50 for the herostun roll, and a number between 0 and 10 for the herobody roll.

See Also

Used in conjunction with herobody()
For another method of rolling dice, see Dice Expressions.