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  • {{Languages|Introduction to Vision Blocking}} ==Vision Blocking== ...
    18 KB (3,157 words) - 02:00, 10 February 2024
  • {{Languages|Introduction to Vision Blocking}}{{Beginner}} Vision blocking and vision processing is processor-intensive, and overuse of (or overly-complex) VBL c ...
    12 KB (2,107 words) - 20:47, 15 March 2023
  • ...o face, but with a computer, it becomes possible to restrict a character's vision to what they might actually see - thus raising the tension and possibly the ...d in what they see by things like [[Introduction to Vision Blocking|Vision Blocking Layers]], light, and [[Fog of War]]). This makes for a more immersive game, ...
    20 KB (3,522 words) - 23:05, 9 May 2023
  • * '''Default Vision Distance'''{{mark}} ...and Sights|Sight]]s, and [[Introduction to Vision Blocking|Vision Blocking Layer]]s are taken into account. It is important to note that this setting is mea ...
    18 KB (2,579 words) - 16:16, 10 May 2023
  • ...to face, but with a computer it becomes possible to restrict a character's vision to what they might actually see - thus raising the tension and possibly the ...d in what they see by things like [[Introduction to Vision Blocking|Vision Blocking Layers]], light, and [[Fog of War|Fog of War]]). This makes for a more imme ...
    25 KB (4,290 words) - 04:58, 17 March 2024
  • ...o face, but with a computer, it becomes possible to restrict a character's vision to what they might actually see - thus raising the tension and possibly the ...d in what they see by things like [[Introduction to Vision Blocking|Vision Blocking Layers]], light, and [[Fog of War]]). This makes for a more immersive game, ...
    45 KB (4,005 words) - 23:05, 9 May 2023
  • ...interact with. However, doors could still be added to the ''Background'' layer and the GM could open/close the doors, as necessary.) ...created while the map itself is built. This is commonly done via a "mask" layer or other features within the paint program. ...
    8 KB (1,370 words) - 20:42, 15 March 2023
  • ...vation feature to MapTool, allowing you to <strong>set Visual and Movement blocking layers based on elevation</strong> and <strong>set maps, doors, and other t <li>Set up outdoor maps where climbing to a higher elevation removes vision barriers from lower elevations. </li> ...
    19 KB (3,100 words) - 04:40, 24 March 2023
  • {{Languages|Introduction to Vision Blocking}}{{Translation}} ...qui est utilisé. Vous pourrez croiser la traduction «calque de blocage de vision» (CBL). Toutefois, comme les forums sont majoritairement en anglais, l'acr ...
    12 KB (2,061 words) - 20:47, 15 March 2023
  • * Move tokens from one layer to another ...in MapTool. The way a particular token is handled is dependent on the Map Layer onto which it is placed. These layers are explained below, because they are ...
    23 KB (3,932 words) - 21:57, 12 May 2023
  • ...raduction''' : ''Le blocage de vision s'exprime en anglais Vision Blocking Layer, d'où l'acronyme VBL que vous pouvez croiser dans les légendes des figure ==Qu'est-ce que la vision et la lumière ?== ...
    21 KB (3,697 words) - 23:03, 9 May 2023
  • ...vision blocking elements]], [[Introduction to Lights and Sights|setting up vision and light]] and [[Introduction_to_Macro_Writing|writing macros]]. * '''Vision Distance''': MapTool has vision, fog-of-war, and other functions, so this indicates how far, by default, a ...
    22 KB (3,718 words) - 15:41, 18 April 2023
  • ...e both visible to other tokens and are blocked by [[Introduction to Vision Blocking|VBL]] like normal light sources, but don't actually provide any illuminatio ...nition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and t ...
    9 KB (1,525 words) - 01:55, 10 February 2024
  • ...ting 'Revert last move'. Token removal, and changes to the Vision Blocking Layer and Fog of War cannot be undone/redone. However, the key command may affect ...ting 'Revert last move'. Token removal, and changes to the Vision Blocking Layer and Fog of War cannot be undone/redone. However, the key command may affect ...
    45 KB (7,402 words) - 22:17, 24 December 2023
  • * '''Default Vision Distance'''{{mark}} ...e [[Light\it|Luci]], il [[Sight/it|Campo Visivo]], ed il [[Vision Blocking Layer/it|Livello di Blocco Visuale]] siano stati considerati. E' importante sotto ...
    17 KB (2,581 words) - 16:16, 10 May 2023
  • ...s when placed on a map layer when 'Start Freesize' is not checked for that layer. * '''New Map Vision Distance''' ...
    27 KB (4,283 words) - 16:09, 12 February 2024
  • * [[Introduction to Vision Blocking|Sichthindernisse]]: Mauern, Bäume, andere Figuren, das Wetter und viele an ...s dargestellt werden. Da unser Thema sehr eng mit [[Introduction to Vision Blocking|Sichthindernissen]] zusammen hängt, wird es auch dort verwendet. Um die un ...
    26 KB (4,113 words) - 07:45, 20 September 2023
  • ...ights/de|Sicht]] oder [[Introduction to Vision Blocking/de|Vision Blocking Layer|Sichthindernisse das verhindern.]]. Beachte, dass diese Angabe in der ''Anz ...le this setting(e.g. when placing a lot of "prop" [[Token]]s on the Object layer while drawing a map). ...
    28 KB (4,386 words) - 23:01, 3 June 2023
  • ===Topologie (Vision Blocking Layer)=== ...
    26 KB (3,942 words) - 21:52, 25 June 2023
  • : Entfernt alle mit den Zeichenwerkzeugen auf der aktuellen Ebene (Layer) erstellten Elemente. [[File:menu-karte-sichtweite-de.png|right|frame|Vision Submenu]] ...
    51 KB (7,196 words) - 09:38, 6 June 2023
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