MapTool Preferences/fr

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{{#customtitle:Préférences de MapTool|Préférences de MapTool}}

Important : Il existe des préférences liées aux cartes qui vous permettent de définir des valeurs par défaut pour la création de nouvelles cartes. Alors que vous pouvez les modifier durant la création de la carte, certaines ne peuvent pas être modifiées après que la carte ait été créée. Ceci est le comportement de la version 1.3b56 et de toutes les versions antérieures. Les préférences qui suivent ayant ce comportement seront marquées avec



NB : Toutes les captures d'écran de cet article sont montrées avec le paramétrage par défaut, qui n'est pas forcément le paramétrage recommandé pour votre utilisation.

Onglet Interactions

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L'onglet Interactions de la fenêtre de Préférences

Cartes

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La section Cartes (Maps)
  • New maps have Fog of War (Les nouvelles cartes ont le Brouillard de Guerre)
Détermine si les nouvelles cartes doivent avoir le Brouillard de Guerre activé à la création. Si vous utilisez le Brouillard de Guerre, cela semble évident de l'activer ; cependant, pendant que l'on crée plusieurs cartes pour une nouvelle campagne, cela semble souvent utile de le désactiver pour faciliter la modification des cartes, étant donné que même en tant que MJ, vous ne verrez pas complètement une carte couverte du Brouillard de Guerre. Lorsque la carte est terminée, il est simple de réactiver le Brouillard de Guerre sur celle-ci.
  • New maps visible to players (Les nouvelles cartes sont visibles par les joueurs)
Indique si les nouvelles cartes doivent être marquées 'Visible par les joueurs' (Player Visible) à la création. Bien qu'il y ait des exceptions, avoir cette option décochée est un paramétrage optimal ; de cette façon, vous ne laissez pas involontairement une carte accessible aux joueurs.
  • Default Grid Type (Type de Grille par défaut)

détermine le type de grille proposé par défaut lors de la création d'une carte. Vous êtes libre de créer des cartes sans type de grille, mais aussi de type différent de celui spécifié ici, mais vous ne pouvez pas mettre le type par défaut proposé à "Sans grille".
  • Default Grid Size (Taille de grille par défaut)

représente le nombre de pixels que vous voulez que MapTool utilise pour dessiner chaque cellule de la grille, à la résolution maximum. Le paramétrage par défaut de 50 pixels est idéal pour la plupart des ordinateurs, mais les ordinateurs haut de gamme peuvent gérer 100 ou même 200 pixels. Il n'y aucun pré requis pour utiliser des tailles spécifiques, mais 50 et 100 pixels sont utilisés couramment. Cette préférence déterminera aussi quelle taille prendre une image lorsqu'elle sera placée sur la carte ; si elle n'est pas paramétrée en taille libre (Free-size) et pas manuellement redimensionnée.
  • Default Units Per Cell (Nombre d'unités par cellule par défaut)

indique le nombre d'unités de mesure que représente chaque cellule de la grille. L'ambigüe "unité" est utilisé dans ce cas parce que VOUS décidez ce qu'il représente. Si vous voulez que chaque cellule représente 5 pieds (1,5m) comme dans D&D3, ce paramètre devra être saisi à 5. Si voulez que chaque cellule représente une case comme dans D&D4, saisissez 1. Si vous voulez que chaque cellule représente 4 kilomètres, choisissez 4, etc... Cette unité est souvent mentionnée comme la Distance par Cellule (Distance Per Cell).
  • Default Vision Distance (Distance de vision par défaut)

La distance maximum à laquelle les Pions de joueurs peuvent dissiper le Brouillard de guerre après que les lumières, vues, et les calques de blocage de vision (VBL) aient été pris en compte. Il est important de noter que ce paramètre est mesuré en Distance par Cellule (cf. ci-dessus).
  • Movement metric (Métrique de mouvement)
    • ONE_TWO_ONE (Un_Deux_Un)
    • ONE_ONE_ONE (Un_Un_Un)
    • MANHATTAN
    • NO DIAGONALS (Pas de diogonales)
Determines how movement should be calculated when a Token moves diagonally. This affects the total distance displayed beneath a Token when it is moving, or when its previous path is displayed; it is calculated based on Distance Per Cell. ONE_TWO_ONE specifies that every second diagonal movement will calculate as twice the Distance Per Cell. ONE_ONE_ONE specifies that diagonal movement will calculate the same as non-diagonal movement. MANHATTAN specifies that every diagonal movement will calculate as twice the Distance Per Cell. NO DIAGONALS specifies that Tokens can only move non-diagonally. The Movement metric setting only comes into play with maps that use the Square grid type; maps with a Hex grid type calculate movement in any direction using the Distance Per Cell.

Tokens

File:prefs interactions tokens.jpg
Tokens Section
  • Start Snap to Grid
Determines if Tokens will default to having Snap to Grid checked. Having this setting checked is optimal for maps that use a grid, but even on such maps there are cases when you might want to temporarily disable this setting(e.g. when placing a lot of "prop" Tokens on the Object layer while drawing a map).
  • New tokens visible to players
Determines if new Tokens have the Visible option checked upon creation. The optimal setting for this really depends on your play style; if you have a lot of random encounters and build them during play, you may find it useful to have this setting disabled.
  • Duplicate Token Numbering
    • Increment
    • Random 2-digit
Will automatically append numbers to Tokens with duplicate names, upon creation. Increment will leave the first token unnumbered, but will number each duplicate after that, starting with the number 1 (e.g. Troll, Troll 1, Troll 2). Random 2-digit will append a random two-digit number to the token name, even if there are no duplicates on the map yet. Random 2-digit might be considered the optimal setting, as it gives your players no indication of how many copies of that Token can be expected to exist.
  • Show Numbering on
    • Name
    • GM Name
    • Both
Specifies where the number that derived from Duplicate Token Numbering is applied. Name appends the number after the name (derived from New Token Naming). GM Name places the number within the GM Name field of the Token options. Both appends the number after the name, and places it within the GM Name field of the Token options. Due to odd behaviour that MapTool will display when handling tokens with the same name, it is recommended that you use Name or Both, but not GM Name.
  • New Token Naming
    • Use Filename
    • Use "Creature"
Determines what the name will be when creating a new Token, or what the Name field will be pre-filled with in a new Token dialog. Use Filename specifies that the name will be derived from the name of the file that was added to your Resource Library (e.g. if you add the file uglytroll.jpg to your Resource Library, tokens created from that image will begin with the name uglytroll). Use "Creature" defaults all new Tokens to being named "Creature" (without quotes).
  • Start Freesize
If you are using a map with a grid, Tokens typically default to the size of one grid cell upon creation. Having this setting checked allows you to have them default to Freesize, which is very useful for when you're placing a lot of 'prop' Tokens on the Object layer while creating a map.
  • Show Dialog on New Token
When this setting is checked, a New Token dialog will open when you drag an image onto the map, allowing you to set some options prior to creation. If you disable this setting, all new tokens will be created with the default settings derived from previous settings in this section.
  • Stat Sheet Portrait Size (Set to 0 to disable portaits)
Sets the width (in pixels) of the portrait that is displayed in the lower left corner of the map when mousing over certain Tokens; the image is resized proportionately. A portrait is displayed under a few different circumstances; if the Token has properties that are set to display on the stat sheet, and those properties have values, the portrait will display the token image. If the Token has a portrait image set, it will display with or without a stat sheet. Why might you want to set this to 0? Besides the obvious reason of not displaying the portrait, you might want to use a stat sheet, but not want a portrait displayed with it; or perhaps you don't want to use a stat sheet or a portrait, but would like to have the portrait image 'slot' usable for other purposes, like inside a Dialog or Frame.

Chat

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Chat Section
  • Show Avatar per line
The image for the impersonated token is shown next to any chat output it creates, when this is checked. This is a client-side setting and does not effect any other clients connected to the same game.
  • Insert Smilies
Replaces common smiley(emoticon) character sequences with graphical smilies when this is checked. If you use a lot of macros, it is recommended that you turn this off, as it could cause some complications if any of your macro code is interpreted as a smiley.
  • Use ToolTips for Inline Rolls
Sets the default display (Display Roll Option) for rolls in the chat panel. Will use [tooltip:] if this is checked, otherwise it will default to [expanded:].
  • Trusted Prefix Background
Sets a custom background for macro output that comes from a Trusted Macro.
  • Trusted Prefix Foreground
Sets a custom foreground (text color) for macro output that comes from a Trusted Macro.
  • Time between autosaves
The amount of time in minutes between the autosaving of the chat log. This is not functional as of 1.3b54.
  • Autosave Chat Log Filename
The filename that will be used when automatically saving your chat log. This is not functional as of 1.3b54.

Objects

File:prefs interactions objects.jpg
Objects Section
  • Start Snap to Grid
Tokens created on map's Object layer will automatically be set to Snap to Grid if this is checked.
  • Start Freesize
Tokens created on a map's Object layer will automatically be set to Freesize if this is checked.

Backgrounds

File:prefs interactions backgrounds.jpg
Backgrounds Section
  • Start Snap to Grid
Images dropped on a map's Background layer will automatically be set to Snap to Grid, if this is checked.
  • Start Freesize
Images dropped on a map's Background layer will automatically be set to Freesize, if this is checked.

Facing

File:prefs interactions facing.jpg
Facing Section
  • On Edges
A token's facing will snap to the edges when checked. Edges are the lines that make up a grid cell.
  • On Vertices
A token's facing will snap to the vertices when checked. Vertices are the points that connect the lines that make up a grid cell.

Accessibility Tab

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Accessibility Tab on the Preferences Dialog
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Accessibility Tab Close-up
  • Chat Font Size
The default size of the font in the chat panel; measured in points.
  • ToolTip Initial Delay
The time it takes for a tooltip to display when hovering the mouse over an element that possesses a tooltip; measured in miliseconds.
  • ToolTip Dismiss Delay
The time it takes for a tooltip to disappear when hovering the mouse over an element that possesses a tooltip; measured in miliseconds.

Application Tab

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Application Tab on the Preferences Dialog

Save

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Save Section
  • Save Autorecover every [ ] min
Saves a copy of your campaign in the interval specified. Unlike Autosave, this will not overwrite your campaign file, but rather create a new one every time it automatically saves.
  • Save reminder on close
Displays a dialog when attempting to close the program with unsaved changes to your campaign when checked.
  • 1.3b50 Compatability Mode
Due to some changes in how certain data is stored in the campaign file in versions after 1.3b50, they might not be compatible with version 1.3b50 and earlier. If this is checked your campaign will be saved in the older format, allowing it to be opened in older versions, but losing some of the new features.

Map Defaults

File:prefs application mapdefaults.jpg
Map Defaults Section
  • Halo line width
Controls the width of the Halo when it is displayed on a Token.
  • Vision opacity
Areas that are no longer directly visible, but have previously had their Fog of War exposed, will will be dimmed by layering a translucent black on top of them. This setting controls the opacity of the translucent black.
  • Use halo color for vision
Related to Vision opacity, if this setting is checked, the translucent color layered on top of previously viewed areas will be the Token's Halo color as opposed to black.
  • Autoshow Fog
Will automatically expose Fog of War after moving a Token if checked.

Macro Panels

File:prefs application macropanels.jpg
Macro Panels Section
  • Default: Allow Players to Edit Macros
In order for a macro to be considered a Trusted Macro, players must not be able to edit it. This setting determines if a new macro should default to allowing players to edit if checked. Disabling this setting can be very useful if you intend to create a lot of macros that you intend to be trusted.

Sounds Tab

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Sounds Tab on the Preferences Dialog
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Sounds Tab Close-up
  • Play system sounds
When checked, MapTool will play a sound when new content is sent to the chat panel.
  • Only when window not focused
When checked, the sound that MapTool plays when new content is sent to the chat panel will only play if MapTool is not the application that has focus.

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