Search results
Jump to navigation
Jump to search
- When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are: * '''Light''': this tab is where you configure light sources and auras for the current campaign ...19 KB (3,186 words) - 20:48, 15 March 2023
- When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are: * '''Light''': this tab is where you configure light sources and auras for the current campaign ...21 KB (3,483 words) - 18:19, 14 December 2023
- | Wizard || Dagger, Staff, Light, Lightning Bolt, Fire Ball ||align=center| 1 An attack power requires a roll to determine if it succeeds. If the roll is {{code|15}} or higher after applying any bonuses, ...5 KB (770 words) - 06:01, 8 March 2023
- * Share it online with some information on how to use it and <i>bam</i>! You have just made your first framework! ...the custom Campaign Properties to define token properties, states, sight & light types and more to match the game system. ...7 KB (1,113 words) - 05:58, 8 March 2023
- ...rent initiative'' is indicated with the green check mark. In this example it is the Dragon's turn. * PC tokens have a light grey background. The Hero is a PC token. ...7 KB (1,114 words) - 20:58, 14 March 2023
- ...you share a "virtual tabletop" with your friends, so you can play games on it.''' </p> ...guides, don't lose sight of the reason you're checking MapTool out anyway: it's a way to play games with friends. ...22 KB (3,718 words) - 15:41, 18 April 2023
- [[Image:Cprops-lighttab.png|thumb|The Light tab in the Campaign Properties dialog.]] [[Image:Token-config-light.png|thumb|Kontextmenü der Spielmarke zum Setzen einer Lichtquelle]] ...26 KB (4,113 words) - 07:45, 20 September 2023
- ...be unable to view a map covered in [[Fog of War]]. After completing a map, it is a simple process to re-enable [[Fog of War]].</div> ...uction to Vision Blocking|Vision Blocking Layer]]s are taken into account. It is important to note that this setting is measured in ''Distance Per Cell'' ...18 KB (2,579 words) - 16:16, 10 May 2023
- ...e to clearly view a map covered in [[Fog of War]]. After completing a map, it is a simple process to re-enable [[Fog of War]]. ...uction to Vision Blocking|Vision Blocking Layer]]s are taken into account. It is important to note that this setting is measured in ''Distance Per Cell'' ...27 KB (4,283 words) - 16:09, 12 February 2024
- ...way a particular token is handled is dependent on the Map Layer onto which it is placed. These layers are explained below, because they are important in ...considers them to be tokens, of course (everything is a token to MapTool - it's very singleminded) but for clarity's sake, most users call them ''Objects ...18 KB (3,061 words) - 20:48, 15 March 2023
- ...d ''looping'' (where you go through a process repeatedly, or "loop through it"), and ''branching'' (where your program - in this case, the macro - "branc ...it" when you loop or branch. That may sound confusing, but you'll see what it all means shortly!</div> ...54 KB (4,962 words) - 20:44, 15 March 2023
- ...d ''looping'' (where you go through a process repeatedly, or "loop through it"), and ''branching'' (where your program - in this case, the macro - "branc ...it" when you loop or branch. That may sound confusing, but you'll see what it all means shortly! ...26 KB (4,287 words) - 18:24, 14 March 2023
- ...na volta completata la map, sarà un solo passo riabilitare la [[Fog of War/it|Nebbia di Guerra]]. ...ght\it|Luci]], il [[Sight/it|Campo Visivo]], ed il [[Vision Blocking Layer/it|Livello di Blocco Visuale]] siano stati considerati. E' importante sottolin ...17 KB (2,581 words) - 16:16, 10 May 2023
- ...nterface (UI) features including descriptions of all the menus and panels. It is intended for beginning and intermediate MapTool users who want to quickl If you are just getting started with MapTool, it is recommended to read the [[Introduction to Mapping]], or visit the [[Main ...45 KB (7,402 words) - 22:17, 24 December 2023
- ...way a particular token is handled is dependent on the Map Layer onto which it is placed. These layers are explained below, because they are important in ...considers them to be tokens, of course (everything is a token to MapTool - it's very singleminded) but for clarity's sake, most users call them ''Objects ...23 KB (3,930 words) - 06:51, 3 August 2024
- ...ath a [[Token]] when it is moving, or when its previous path is displayed; it is calculated based on ''Distance Per Cell''. Maps with Hex grid types igno ...u have a lot of random encounters and build them during play, you may find it useful to have this setting disabled. ...28 KB (4,386 words) - 23:01, 3 June 2023
- * new UPNP library; added "-Xdock:name" to Debug configurations (will it work on non-OSX?) * modify getTokenImage() so it returns an empty string instead of causing an error for invalid token ident ...49 KB (7,696 words) - 16:51, 27 April 2023
- ...teristiche più utili in MapTool è la capacità dei [[Introduction_to_Tokens/it|tokens]] di portarsi dietro un assortimento di '''Properties''' (proprietà ...iversi collaboratori ed utenti di MapTool hanno creato il [[Sample Ruleset/it|Regolamento d'Esempio]] -- un semplice sistema di gioco di ruolo prodotto s ...21 KB (3,059 words) - 20:48, 15 March 2023
- ...g with tokens]], [[Introduction to Lights and Sights|setting up vision and light]], e [[Introduction_to_Macro_Writing|writing macros]]. ...Guardar campaña''', give your campaign a name, and that’s all there is to it. ...19 KB (3,234 words) - 20:49, 15 March 2023