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  • ...it will return 1 if the light source with the specified name and specified light source type is on. ...ype|The light source type, (e.g. "Generic", "D20"). If "*" is entered, all light sources types are checked. Defaults to "*".}} ...
    2 KB (288 words) - 16:01, 15 March 2023
  • ...Introduction to Lights and Sights|light source]] is turned off; otherwise, it is turned on. {{param|type|The light source type, (e.g. "Generic", "D20").}} ...
    1 KB (165 words) - 03:03, 22 August 2023
  • |description=Turns off all of the [[Introduction to Lights and Sights|light source]]s for the [[Current Token]]. {{param|id|The token {{code|id}} of the token for which to turn off all light sources, defaults to the [[Current Token]]. {{TrustedParameter}} }} ...
    1 KB (158 words) - 18:34, 14 March 2023
  • ...the map image but also light/vision blocking information (walls and such), light sources on the maps, and portals (doors & windows). This allows MapTool to ...e exported by multiple applications and that is how Dungeondraft refers to it as well. ...
    1 KB (219 words) - 16:56, 27 April 2023
  • *** {{code|metric}} - The distance metric to use, if it is not specified the default from the users preferences is used. ...source (1) or no light sources (0). Alternatively a JSON object with the light specifications with any combination of the following: ...
    10 KB (1,611 words) - 20:33, 14 March 2023
  • *** {{code|metric}} - The distance metric to use, if it is not specified the default from the users preferences is used. ...source (1) or no light sources (0). Alternatively a JSON object with the light specifications with any combination of the following: ...
    10 KB (1,616 words) - 17:00, 20 April 2023
  • ==What are Sight, Light== ...on of the game. The three features that MapTool offers are '''Sight''', '''Light''', and '''Fog of War'''. ...
    20 KB (3,522 words) - 23:05, 9 May 2023
  • ...ens and are blocked by [[Introduction to Vision Blocking|VBL]] like normal light sources, but don't actually provide any illumination. As such, an aura will not reveal hidden areas to a player, but it does act as a way to see how far from a token its aura extends. ...
    9 KB (1,525 words) - 01:55, 10 February 2024
  • ==Light/Vision Related== | '''Meta+K''' || Toggle display of light source icons ...
    5 KB (729 words) - 23:58, 7 March 2023
  • ==What are Sight, Light== ...on of the game. The three features that MapTool offers are '''Sight''', '''Light''', and '''Fog of War'''. ...
    25 KB (4,290 words) - 04:58, 17 March 2024
  • ...de by me personally (Azhrei) as a reminder of things I wanted to work on. It is not given in any particular order, although I did rank things I thought # Error in Help docs for the Campaign Properties > Light tab. http://forums.rptools.net/viewtopic.php?f=3&t=19240&view=unread#p2031 ...
    2 KB (360 words) - 16:37, 10 May 2023
  • ...on of the game. The three features that MapTool offers are '''Sight''', '''Light''', and '''Fog of War'''. </div> ...nder "What's around that corner?" and, "I hope my torch doesn't burn out...it's dark in this dungeon!"</div> ...
    45 KB (4,005 words) - 23:05, 9 May 2023
  • ...ollable maps and the ability to use a large-screen TV or video projector. It is "game system agnostic", meaning that while MapTool has special support f ...ies behind them. Darkness can be made to fall, blinding players who lack a light. Lights can be set on objects or on tokens that illuminate however much of ...
    4 KB (634 words) - 23:50, 7 March 2023
  • ...ature of MapTool which obscures parts of the map from players during play. It can be enabled for the currently selected map in the [[MapTool_User_Interfa ...ght range for the token unless blocked by VBL IF they are illuminated by a light source. Soft fog will appear over exposed areas which are no longer illumin ...
    7 KB (1,281 words) - 16:54, 20 April 2023
  • ...] - so a token can "see" only to the extent of its light source (or nearby light sources) - and Vision Blocking, which lets you establish boundaries to the ...torial, go check out the [[Introduction to Lights and Sights]] and see how it all works together!</div> ...
    26 KB (2,132 words) - 20:46, 15 March 2023
  • ...ar with it. I load my B&W dungeon image into GIMP by dragging and dropping it into the workspace of GIMP. Before going further I turn on both Snap-to-Gr ...the walls. Now I select File -> Export As... from the File menu and save it alongside my dungeon map as VBL Mask.png. ...
    5 KB (994 words) - 20:39, 15 March 2023
  • ...pTool version 1.3b86 and may be missing some of the more recent features. It still covers the main features of MapTool. *MapTool is Java based, meaning it is platform independent (e.g. runs on Window, Mac, Linux etc.) ...
    8 KB (1,312 words) - 22:17, 26 December 2023
  • ...] - so a token can "see" only to the extent of its light source (or nearby light sources) - and Vision Blocking, which lets you establish boundaries to the ...torial, go check out the [[Introduction to Lights and Sights]] and see how it all works together! ...
    18 KB (3,157 words) - 02:00, 10 February 2024
  • When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are: * '''Light''': this tab is where you configure light sources and auras for the current campaign ...
    18 KB (2,969 words) - 16:12, 9 May 2023
  • ...or:gray">When you open up the '''Campaign Properties''' window, you'll see it has six tabs. Briefly, they are:</div> * '''Light''': this tab is where you configure light sources and auras for the current campaign ...
    41 KB (3,413 words) - 16:13, 9 May 2023
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