setLayer: Difference between revisions

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{{stub|Examples of usage.}}
{{MacroFunction
{{MacroFunction
|name=setLayer
|name=setLayer
Line 5: Line 4:
|version=1.3b48
|version=1.3b48
|description=
|description=
Sets the [[Map Layer]] that a [[Token]] is on.
Sets the [[Introduction to Mapping#introduction to Mapping|Map Layer]] that a [[Token]] is on.


The [[Map Layer]] is one of:
The [[Introduction to Mapping#introduction to Mapping|Map Layer]] is one of:
* {{code|TOKEN}}
* {{code|TOKEN}}
* {{code|GM}} also known as Hidden
* {{code|GM}} also known as Hidden
* {{code|OBJECT}}
* {{code|OBJECT}}
* {{code|BACKGROUND}}
* {{code|BACKGROUND}}
 


|usage=
|usage=
<source lang="mtmacro" line>
<syntaxhighlight lang="mtmacro" line>
setLayer(layer)
setLayer(layer)
</source>
<source lang="mtmacro" line>
setLayer(layer, id)
setLayer(layer, id)
</source>
setLayer(layer, id, forceshape)
setLayer(layer, id, forceshape, mapname)
</syntaxhighlight>
'''Parameters'''
'''Parameters'''
{{param|layer|The layer to move the [[Token]] to.}}
{{param|layer|The layer to move the [[Token]] to.}}
{{param|id|The token {{code|id}} of the token which has its layer set, defaults to the [[Current Token]].}}
{{param|id|The token {{code|id}} of the token which has its layer set, defaults to the [[Current Token]].}}
{{param|forceshape|}}If {{true}}, change the token shape type to TOP_DOWN if the layer is {{code|OBJECT}}, and to a shape reflecting its image if the layer is {{code|TOKEN}}. Defaults to {{true}}.
{{param|mapname|The name of the map to find the token.  Defaults to the current map.}}
|examples=
When an NPC token is dead, send it to the Object layer, otherwise leave it where it is.
<syntaxhighlight lang="mtmacro" line>
[h: layerName = getLayer()]
[h: layerName = if(state.Dead&&isNPC(), "OBJECT", layerName)]
[h: setLayer(layerName)]
</syntaxhighlight>
Toggle a token between the Hidden and Token layers.
<syntaxhighlight lang="mtmacro" line>
[h: layerName = getLayer()]
[h: layerName = if(layerName=="GM", "TOKEN", "GM")]
[h: setLayer(layerName)]
</syntaxhighlight>


|also=
|also=
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|changes=
|changes=
{{change|1.3b51|Added {{code|id}} parameter option.}}
{{change|1.3b51|Added {{code|id}} parameter option.}}
 
{{change|1.5.4|Added {{code|mapname}} parameter option.}}
}}
}}
[[Category:Token Function]]
[[Category:Token Function]]

Latest revision as of 20:56, 14 March 2023

setLayer() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.3b48
Sets the Map Layer that a Token is on.

The Map Layer is one of:

  • TOKEN
  • GM also known as Hidden
  • OBJECT
  • BACKGROUND
 

Usage

setLayer(layer)
setLayer(layer, id)
setLayer(layer, id, forceshape)
setLayer(layer, id, forceshape, mapname)

Parameters

  • layer - The layer to move the Token to.
  • id - The token id of the token which has its layer set, defaults to the Current Token.
  • forceshape - If true(1), change the token shape type to TOP_DOWN if the layer is OBJECT, and to a shape reflecting its image if the layer is TOKEN. Defaults to true(1).
  • mapname - The name of the map to find the token. Defaults to the current map.

Examples

When an NPC token is dead, send it to the Object layer, otherwise leave it where it is.
[h: layerName = getLayer()]
[h: layerName = if(state.Dead&&isNPC(), "OBJECT", layerName)]
[h: setLayer(layerName)]

Toggle a token between the Hidden and Token layers.

[h: layerName = getLayer()]
[h: layerName = if(layerName=="GM", "TOKEN", "GM")]
[h: setLayer(layerName)]

See Also

Version Changes

  • 1.3b51 - Added id parameter option.
  • 1.5.4 - Added mapname parameter option.