exposePCOnlyArea: Difference between revisions

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{{stub}}
{{MacroFunction
{{MacroFunction
| name=exposePCOnlyArea
| name=exposePCOnlyArea
Line 5: Line 4:
|trusted=true
|trusted=true
| description=
| description=
Clears Fog of War (FOW) where PC tokens can see and establishes/restores FOW everywhere they cannot.
Clears Fog of War (FOW) where PC tokens can see and establishes/restores FOW everywhere they cannot. This works the same as the hotkey Meta-Shift-O.  Note that the keystroke may be different for locales other than U.S. English.
{{note|This works the same as Meta-Shift-O.  Note that the keystroke may be different for locales other than U.S. English.}}
 
This function is often used in combination with the [[onTokenMove]] event.
This function is often used in combination with the [[onTokenMove]] event.
| usage=
| usage=
<source lang="mtmacro">
<source lang="mtmacro">
exposePCOnlyArea()
exposePCOnlyArea()
exposePCOnlyArea(mapname)
</source>
</source>


or
'''Parameters'''
{{param|mapname|Optional map name }}


<source lang="mtmacro" >
|example=
exposePCOnlyArea(mapname)
<source lang="mtmacro" line>
<!-- Expose areas that can be seen by PC tokens on current map. -->
[h: exposePCOnlyArea()]
<!-- Expose areas that can be seen by PC tokens on named map. -->
[h: exposePCOnlyArea("Cliffs of Insanity")]
</source>
</source>
}}
}}
[[Category:Miscellaneous Function]]
[[Category:Miscellaneous Function]]
[[Category:FoW]]
[[Category:FoW]]

Revision as of 15:57, 13 August 2019

exposePCOnlyArea() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.3b76
Clears Fog of War (FOW) where PC tokens can see and establishes/restores FOW everywhere they cannot. This works the same as the hotkey Meta-Shift-O. Note that the keystroke may be different for locales other than U.S. English. This function is often used in combination with the onTokenMove event.

Usage

exposePCOnlyArea()
exposePCOnlyArea(mapname)

Parameters

  • mapname - Optional map name

Example

<!-- Expose areas that can be seen by PC tokens on current map. -->
[h: exposePCOnlyArea()]
<!-- Expose areas that can be seen by PC tokens on named map. -->
[h: exposePCOnlyArea("Cliffs of Insanity")]