Speed Up Your Macros: Difference between revisions

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* on a lib:token using setLibProperty()
* on a lib:token using setLibProperty()
* on one of the tokens identifiers (token.name, token.gm_name, token.label)
* on one of the tokens identifiers (token.name, token.gm_name, token.label)
The fastest method to '''retrieve''' a simple value is from the identifiers. If the time to retrieve a value from an identifier takes 1 second than the same value takes (on average) 1.2 seconds using getLibProperty() and 1.8 seconds using getProperty().  
The fastest method to '''retrieve''' a simple value is from the identifiers. If the time to retrieve a value from an identifier takes 1 second then the same value takes (on average) 1.2 seconds using getLibProperty() and 1.8 seconds using getProperty().  
The same test but using a heavy json object: if we set the identifier again on 1 (still the fastest) we notice that: getLibProperty() is still 1.2 however getProperty() time has increased to 2.8 seconds. The json used was constructed out of 10,000 identifiers. And the time average was taken over 10,000 loops.
The same test but using a heavy json object: if we set the identifier again on 1 (still the fastest) we notice that: getLibProperty() is still 1.2 however getProperty() time has increased to 2.8 seconds. The json used was constructed out of 10,000 identifiers. And the time average was taken over 10,000 loops.



Revision as of 08:42, 15 August 2011

Introduction

If you start creating your own framework and if you like the process, then most likely you will get to a point that some of your more advanced macros start to become a drag. MT script isn't the fastest of languages and there are a couple of functions or methods that can really slow things down. Fortunately a couple of users (like Aliasmask) have started testing different methods to speed up there code. Below you can find the results, some tips are based on conjecture others have been throughly tested to be faster. I you find a new faster method, don't hesitate to put it here.

Storing and Retrieving Variables

You can store a variable in three ways:

  • on a token using setProperty()
  • on a lib:token using setLibProperty()
  • on one of the tokens identifiers (token.name, token.gm_name, token.label)

The fastest method to retrieve a simple value is from the identifiers. If the time to retrieve a value from an identifier takes 1 second then the same value takes (on average) 1.2 seconds using getLibProperty() and 1.8 seconds using getProperty(). The same test but using a heavy json object: if we set the identifier again on 1 (still the fastest) we notice that: getLibProperty() is still 1.2 however getProperty() time has increased to 2.8 seconds. The json used was constructed out of 10,000 identifiers. And the time average was taken over 10,000 loops.

Now the surprising part: To set a value one would expect similar results but that aint the case. Using the same heavy json it turns out that token.gm_name was the fastest and token.label the slowest !!! If gm_name is set to 1 second than the rest is: 2 seconds for both setProperty() and setLibProperty() (yes equal speed) and 2.4 seconds for token.label. Again 10,000 loops used to test.

jsons

  • try to avoid nested jsons objects (so json object within a json object) objects within a json array is likely better
  • when storing a json as a property on a token, try to limit the get/setproperty do it once store it in a local variable and pass it along also into submacros. This also accounts if you're changing a property directly (so without get/setproperty) e.g.:
<!-- this (using get/setPropery) -->
[HP = getProperty(tokenName, Hitpoints)]
[HP = HP-1]
[setProperty(tokenNam, HP)]
<!--is the same as this (changing property directly)-->
[Hitpoints = Hitpoints - 1]
  • it might be the case that converting (using encode()) a json to string and then storing it on a token. Retrieving it using decode()
  • if you want to store a huge and complex json variable temporarily on a token, don't use a property but use token.gm_name (or token.label or token.name) to store it (using a lib token for that). It goes without saying that this is a bit a of an extreme method i.o.w. a hack. If you were to e.g. use the token.name variable on a lib token, interesting (that you don't want) stuff will happen

functions

Nested functions

Try to avoid nested functions so

<!-- Do not -->[h: cleanVar = replace(lower(myString),"[^a-z]","")]
<!-- But do -->
[h: cleanVar = lower(myString)]
[h: cleanVar = replace(cleanVar,"[^a-z]","")]

Loop speeds

The following loops: count() for() foreach() Take exactly the same amount of time to roll a 1d100 10000 times. In other words, they're equally fast.

  • CIF's stopwatch was used to measure this

macros

When getting arguments within a UDF (user defined function)

<!-- Slow -->
[h: var1 = json.get(macro.args,0)]
[h: var2 = json.get(macro.args,1)]
<!-- Faster -->
[h: var1 = arg(0)]
[h: var2 = arg(1)]

Notes:

  • If you use the macro() function you can only make use of the macro.args method (the slow way).
  • This method doesn't work the other way around, if you set macro.return within a UDF you cannot use arg(0) from within the function you called the UDF from. E.g.;
<!--after calling some UDF:-->
[h: doSomething(var)]
<!--this works-->
resultOfDoSomething = macro.return
<!--this won't-->
[resultOfDoSomething = arg(0)]
<!--actually most likely it will 'work' but it won't contain the value you want -->

Tokens

Though this isn't really about macros, it is about speed. What you put in your tokens will also effect the snappy-ness of the game play

  • having a lot (guesstimation >100) of macrobuttons on a token will influence dragging it on the map (slow it down) Note: this issue has been partially fixed in MT by Rumble around b70-75. It still has impact on speed, but not by a long shot as much as it used to be.
  • having a token with lots of data stored on it, will effect the update of movement of a token on other pc's connected to the server
  • large image on a token will also influence speed, try to keep them at 200x200 pixels or lower.

--Wolph42 08:52, 12 August 2010 (UTC)