Dice Expressions/ja: Difference between revisions

From RPTools Wiki
Jump to navigation Jump to search
No edit summary
Line 82: Line 82:
[[Category:MapTool]]
[[Category:MapTool]]


{{DISPLAYTITLE:Dice Expressions}}
{{Languages|Dice Expressions}}{{DISPLAYTITLE:ダイスの記法}}
{{Languages|Dice Expressions}}{{#customtitle:ダイスの記法}}

Revision as of 07:04, 11 January 2020

Languages:  English  • 日本語


MapTool's chat window and macro system supports several of the most common dice expressions based on the formats XdY and dY.

Maptoolのチャット・ウィンドウとマクロ・システムは、 XdYdY を基本的な形式とする、いくつかの一般的なダイスの記法をサポートしている。

In the tables below, the variable Y is described as the "number of sides" on the dice being rolled; in reality the dice roller is picking a random number between 1 and Y. The end result is the same.

以下のテーブルにおけるさまざまなYは、振るダイスの「面の数」を表している。実際には、ダイスローラーは1からYまでの乱数を取り出す。結果の出力については同じである。

Additionally, in the expressions, capital letters signify an argument you must provide, while the lower-case letters are a fixed part of the dice expression. For example, in the expression XdYsS, you replace X, Y, and T with numbers to indicate the number of dice, how many sides the dice have, and what number indicates a success, respectively. The lower case "d" and "s" are left alone.

(加えて~以下未訳)

Finally, note that when entering a dice roll directly in chat, you need to use the /roll Chat Command to execute the roll. In a macro, you would enclose the roll expression in square brackets. For example, if you wanted to roll one twenty sided die, one six sided die, and add 8 to the result:

 最後に、チャットで直接ダイスを振りたいときは、実行するためのチャット・コマンド「/roll」を使う必要がある 。マクロでは、大カッコ [] でダイスの記法で書かれたものを囲むとよい。たとえば、君が1個の20面体ダイスと1個の6面体ダイスを振り、その結果に8を加える場合、次のように書く:

Directly in chat:

/roll 1d20+1d6+8

チャットに直接書き込む場合:

/roll 1d20+1d6+8

マクロで書く場合:

[1d20+1d6+8]


You may also access these dice expressions directly using macro functions, see Category:Dice Function.

 マクロ機能を使うことで、これらのダイスの記法〔それ自体〕に対してもアクセスすることができるCategory:Dice Function

一般的なダイスの記法

記法 機能 解説 用例
XdY Y 面体のサイコロを X 個ぶん振って(もし X が含まれていない場合は、 1個の Y 面体を振るものと見なす)、出目のすべてを足し合わせた数字をチャットに表示する〔註:個々の出目は表示してくれない〕。 /roll 1d20 は1個の20面体を振り、出た結果をチャットに表示する。
XdYdN drop Y面体のサイコロをX個ぶん振り、出目の低い順にN個ぶんのさいころを捨てる。 /roll 4d6d1は4個の6面体を振り、一番低い出目のサイコロを捨て、残ったサイコロの合計をチャットに表示する。
XdYkN keep Roll X dice with Y sides each, and keep the highest N dice afterwards /roll 4d6k3 rolls four six-sided dice, keeps the highest 3 rolls, and presents the total in the chat window
XdYrL reroll Roll X dice with Y sides each, rerolling any results lower than L /roll 3d8r2 rolls three eight-sided dice, rerolls any dice that are lower than 2, and then sums and presents the total in chat
XdYsT success Roll X dice with Y sides each, and count any rolls that meet or exceed T (the "target number") /roll 4d6s4 rolls four six-sided dice, and counts any individual roll that exceeds four, presenting the number of "successes" in chat
XdYe explode Roll X dice with Y sides each, and reroll any dice that roll Y, add the new roll to the total /roll 2d6e rolls two six-sided dice, and if either rolls a 6, it is rerolled and added to the total (this continues until neither die rolls a 6).
XdYesT exploding success As success rolls, above, but the individual dice can "explode" (i.e., they are rerolled if they roll their maximum value) /roll 4d6es8 will roll 4 six-sided dice, explode any that roll their maximum, and then total the rolls that exceed 8
XdYo open Roll X dice with Y sides each, and explode any dice that roll Y, then return the value of all rolls, as well as the highest roll /roll 5d6o rolls 5 six-sided dice, and explodes any that roll 6

個別のゲーム向けの記法

Expression Game System Function Description
XdYh Hero Stun Dice Rolls X dice with Y sides each, keeping track of the results for hero rolls for body damage. Where a roll of 1 = 0 body damage, a roll of Y = 2 body damage and a roll in between these two values = 1 body damage.
XdYb Hero Body Dice Returns the body damage from the last XdYb Hero Stun Dice roll as long as X and Y

matches the Stun Dice roll

Xdf Fudge Fudge Dice Rolls X Fudge dice (which return -1, 0, or 1), summing the dice and returning the sum
Xdu Ubiquity Ubiquity Dice Rolls X Ubiquity dice, which return 0 or 1, summing the result and returning that value to chat
Xsr4 Shadowrun 4th Ed. Shadowrun Basic Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch.
Xsr4gT Shadowrun 4th Ed. Shadowrun Gremlin Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus Y and there are no Hits, display Critical Glitch.
Xsr4e Shadowrun 4th Ed. Shadowrun Exploding Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch.
Xsr4egT Shadowrun 4th Ed. Shadowrun Exploding Gremlin Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus T and there are no Hits, display Critical Glitch.

Languages:  English  • 日本語