Dice Expressions/ja

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MapTool's chat window and macro system supports several of the most common dice expressions based on the formats XdY and dY.

Maptoolのチャット・ウィンドウとマクロ・システムは、 XdYdY を基本的な形式とする、いくつかの一般的なダイスの記法をサポートしている。

In the tables below, the variable Y is described as the "number of sides" on the dice being rolled; in reality the dice roller is picking a random number between 1 and Y. The end result is the same.

以下のテーブルにおけるさまざまなYは、振るダイスの「面の数」を表している。実際には、ダイスローラーは1からYまでの乱数を取り出す。結果の出力については同じである。

Additionally, in the expressions, capital letters signify an argument you must provide, while the lower-case letters are a fixed part of the dice expression. For example, in the expression XdYsS, you replace X, Y, and T with numbers to indicate the number of dice, how many sides the dice have, and what number indicates a success, respectively. The lower case "d" and "s" are left alone.

(加えて~以下未訳)

Finally, note that when entering a dice roll directly in chat, you need to use the /roll Chat Command to execute the roll. In a macro, you would enclose the roll expression in square brackets. For example, if you wanted to roll one twenty sided die, one six sided die, and add 8 to the result:

 最後に、チャットで直接ダイスを振りたいときは、実行するためのチャット・コマンド「/roll」を使う必要がある 。マクロでは、大カッコ [] でダイスの記法で書かれたものを囲むとよい。たとえば、君が1個の20面体ダイスと1個の6面体ダイスを振り、その結果に8を加える場合、次のように書く:

Directly in chat:

/roll 1d20+1d6+8

チャットに直接書き込む場合:

/roll 1d20+1d6+8

マクロで書く場合:

[1d20+1d6+8]


You may also access these dice expressions directly using macro functions, see Category:Dice Function.

 マクロ機能を使うことで、これらのダイスの記法〔それ自体〕に対してもアクセスすることができるCategory:Dice Function

一般的なダイスの記法

記法 機能 解説 用例
XdY Y 面体のサイコロを X 個ぶん振って(もし X が含まれていない場合は、 1個の Y 面体を振るものと見なす)、出目のすべてを足し合わせた数字をチャットに表示する〔註:個々の出目は表示してくれない〕。 /roll 1d20 は1個の20面体を振り、出た結果をチャットに表示する。
XdYdN drop Y面体のサイコロをX個ぶん振り、出目の低い順にN個ぶんのさいころを捨てる。 /roll 4d6d1は4個の6面体を振り、一番低い出目のサイコロを捨て、残ったサイコロの合計をチャットに表示する。
XdYkN keep Roll X dice with Y sides each, and keep the highest N dice afterwards /roll 4d6k3 rolls four six-sided dice, keeps the highest 3 rolls, and presents the total in the chat window
XdYrL reroll Roll X dice with Y sides each, rerolling any results lower than L /roll 3d8r2 rolls three eight-sided dice, rerolls any dice that are lower than 2, and then sums and presents the total in chat
XdYsT success Roll X dice with Y sides each, and count any rolls that meet or exceed T (the "target number") /roll 4d6s4 rolls four six-sided dice, and counts any individual roll that exceeds four, presenting the number of "successes" in chat
XdYe explode Roll X dice with Y sides each, and reroll any dice that roll Y, add the new roll to the total /roll 2d6e rolls two six-sided dice, and if either rolls a 6, it is rerolled and added to the total (this continues until neither die rolls a 6).
XdYesT exploding success As success rolls, above, but the individual dice can "explode" (i.e., they are rerolled if they roll their maximum value) /roll 4d6es8 will roll 4 six-sided dice, explode any that roll their maximum, and then total the rolls that exceed 8
XdYo open Roll X dice with Y sides each, and explode any dice that roll Y, then return the value of all rolls, as well as the highest roll /roll 5d6o rolls 5 six-sided dice, and explodes any that roll 6

個別のゲーム向けの記法

Expression Game System Function Description
XdYh Hero Stun Dice Rolls X dice with Y sides each, keeping track of the results for hero rolls for body damage. Where a roll of 1 = 0 body damage, a roll of Y = 2 body damage and a roll in between these two values = 1 body damage.
XdYb Hero Body Dice Returns the body damage from the last XdYb Hero Stun Dice roll as long as X and Y

matches the Stun Dice roll

Xdf Fudge Fudge Dice Rolls X Fudge dice (which return -1, 0, or 1), summing the dice and returning the sum
Xdu Ubiquity Ubiquity Dice Rolls X Ubiquity dice, which return 0 or 1, summing the result and returning that value to chat
Xsr4 Shadowrun 4th Ed. Shadowrun Basic Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch.
Xsr4gT Shadowrun 4th Ed. Shadowrun Gremlin Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus Y and there are no Hits, display Critical Glitch.
Xsr4e Shadowrun 4th Ed. Shadowrun Exploding Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch.
Xsr4egT Shadowrun 4th Ed. Shadowrun Exploding Gremlin Roll Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus T and there are no Hits, display Critical Glitch.

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