setLayer

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Revision as of 00:22, 9 May 2024 by Taustin (talk | contribs)
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setLayer() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.3b48
Sets the Map Layer that a Token is on.

The Map Layer is one of:

  • TOKEN
  • GM also known as Hidden
  • OBJECT
  • BACKGROUND
 

Usage

setLayer(layer)
setLayer(layer, id)
setLayer(layer, id, forceshape)
setLayer(layer, id, forceshape, mapname)

Parameters

  • layer - The layer to move the Token to.
  • id - The token id of the token which has its layer set, defaults to the Current Token. Will also work with Token Name
  • forceshape - If true(1), change the token shape type to TOP_DOWN if the layer is OBJECT, and to a shape reflecting its image if the layer is TOKEN. Defaults to true(1).
  • mapname - The name of the map to find the token. Defaults to the current map.
Token IDs are unique, but Token Names can be duplicated. Using Token Name when more than on token has the same name can produce unexpected results.

Examples

When an NPC token is dead, send it to the Object layer, otherwise leave it where it is.
[h: layerName = getLayer()]
[h: layerName = if(state.Dead&&isNPC(), "OBJECT", layerName)]
[h: setLayer(layerName)]

Toggle a token between the Hidden and Token layers.

[h: layerName = getLayer()]
[h: layerName = if(layerName=="GM", "TOKEN", "GM")]
[h: setLayer(layerName)]

See Also

Version Changes

  • 1.3b51 - Added id parameter option.
  • 1.5.4 - Added mapname parameter option.