Macros:Branching and Looping

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This page details the branching and looping structures in MapTool. With the exception of the Block If statement, these are all roll options and should follow the general form for roll options:

[option1[,option2]: body]

These may be combined with other roll options.

Branching

Block IF()

Usage
[h: if(condition, true_value, false_value)]
Example
[h: val=12]
[h: if(val > 10, "Value is greater", "Value is less")]

Returns Value is greater.

IF Option (introduced in Version 1.3.b46)

This IF is a roll option (as mentioned above), but operates similarly to the block-style if.

Usage
[IF(condition): true_body; false_body]
[IF(condition): true_body]

Either the true_body or false_body will be used, depending on the value of condition. If the false_body is not given but the condition is false, then there is no output.

Example
[h:val=12]
[IF(val == 12): newVal=12*12]
New Value = [r:newVal]

Outputs New Value = 144.

SWITCH Option

SWITCH chooses among several options and executes code based on the switch expression.

Usage

[SWITCH(expression):
case case1: body1;
case case2: body2;
default: default_body]

Example

[h:powerType="at-will"]
[SWITCH(powerType):
case "at-will": "You may use this power as much as you like";
case "encounter": "You may only use this power once per encounter";
case "daily": "You may only use this power once per day"]

Outputs "You may use this power as much as you like"

Looping

COUNT Option

The COUNT option executes a statement a specified number of times, storing the number of the current iteration in a variable called roll.count.

Usage

[COUNT(num): body]
[COUNT(num, separator): body]

The roll.count variable will take on values from 0 to (number of loops - 1). The optional separator (default ", ") is printed between each iteration.

Example

[h:numHits=3]
[COUNT(numHits): Damage = Damage + 1d12]

Will iterate the Damage = Damage + 1d12 operation 3 times.

FOR Option

Executes a statement for a number of iterations based on a start and end value.

Usage

[FOR(var, start, end): body]
[FOR(var, start, end, stepsize): body]
[FOR(var, start, end, stepsize, separator): body]

The var variable counts from start to end during the loop. The optional stepsize (default +1) is added to var at each iteration.

Example

[FOR(i,10,0,-2): "i is now " + i]

Counts down even numbers from 10 to 0.

FOREACH Option

Iterates over the contents of a string list in the format item1, item2, item3"

Usage

[FOREACH(var, list): body]
[FOREACH(var, list, output_separator): body]
[FOREACH(var, list, output_separator, list_separator): body]

Example

[h: enemyList="Orcs, Goblins, Ogres, Trolls"]
[FOREACH(enemy, enemyList, "<br>"): "You really hate" + enemy]

Outputs

You really hate Orcs
You really hate Goblins
You really hate Ogres
You really hate Trolls

WHILE Option

Repeatedly executes a statement until a condition becomes false.

Usage

[WHILE(condition): body]
[WHILE(condition, separator): body]

Example

[h:num=10]
[WHILE(num>=0): num = num-1]

Outputs 9,8,7,6,5,4,3,2,1