Glossary: Difference between revisions
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;Map:An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM. | ;Map:An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM. | ||
;Property:Generic term for a variable contained in a token; a more explicit term is [[Token:token_property | token property]]. | ;Property:Generic term for a variable contained in a token; a more explicit term is [[Token:token_property | token property]]. | ||
;Roll Option:One of several "switches" that alter how the macro code following the switch is executed | |||
;State:Also called a [[Token:state|token state]], a state is a binary condition that is set for a given token. | ;State:Also called a [[Token:state|token state]], a state is a binary condition that is set for a given token. | ||
;String List:A string containing a list of items in the format "item1, item2, item3,..." | ;String List:A string containing a list of items in the format "item1, item2, item3,..." | ||
;String Property List:A string containing key-value pairs in the format "key1=value1; key2=value2; key3=value3;..." | ;String Property List:A string containing key-value pairs in the format "key1=value1; key2=value2; key3=value3;..." | ||
;Token:A visual marker | ;Token:A visual marker representing a character, monster, or NPC | ||
;Bar:One, two, or multi-image graphical elements displayed on a token used to indicate the status of a consumable resource such as Hit Points | |||
;State: A binary (i.e., it has two possible values, 1 or 0) variable that is set for a given token, frequently used for conditions or statuses that affect a particular character in a game | |||
;Trusted Macro:A macro run from a Library token or run by the GM. | ;Trusted Macro:A macro run from a Library token or run by the GM. |
Revision as of 00:36, 24 December 2008
- Campaign or Campaign file
- A zipped XML file with the .cmpgn file extension containing tokens, maps, token macros, campaign macros, and token properties
- Campaign Macro
- A macro specific to a campaign file. These macros are available to players and the GM, and are displayed in the Campaign Macros window.
- Dialog
- A modeless (i.e., does not require user interaction) popup generated by the dialog roll option.
- Frame
- A dockable MapTool window that can be generated via the frame roll option.
- Global Macro
- Macros that are available regardless of the campaign file currently loaded in MapTool, and regardless of whether the instance of MapTool is a server or a client. Global macros are only available to the running instance.
- Image token
- A special token that contains an image that may be referenced by other macros.
- Initiative Panel
- A dockable panel in MapTool that provides simple initiative tracking functionality.
- Library Token
- A special token designed to hold a library of macros (similar to a function library) that can be called by token macros, campaign macros, and global macros. Often called "Lib:tokens."
- Macro
- A series of text instructions used to automate processes in MapTool. See Macro Introduction for more details.
- Map
- An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM.
- Property
- Generic term for a variable contained in a token; a more explicit term is token property.
- Roll Option
- One of several "switches" that alter how the macro code following the switch is executed
- State
- Also called a token state, a state is a binary condition that is set for a given token.
- String List
- A string containing a list of items in the format "item1, item2, item3,..."
- String Property List
- A string containing key-value pairs in the format "key1=value1; key2=value2; key3=value3;..."
- Token
- A visual marker representing a character, monster, or NPC
- Bar
- One, two, or multi-image graphical elements displayed on a token used to indicate the status of a consumable resource such as Hit Points
- State
- A binary (i.e., it has two possible values, 1 or 0) variable that is set for a given token, frequently used for conditions or statuses that affect a particular character in a game
- Trusted Macro
- A macro run from a Library token or run by the GM.