MapTool Preferences: Difference between revisions
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{{note|'''Important Note:''' All preferences related to maps only take effect on new maps created after the preference has been changed. This is the behaviour of version 1.3b54 and all preceeding versions. Preferences that follow this behaviour will be marked with a {{mark}}<br><br>'''Note:''' All screenshots in this article are shown with the default settings, which might not necessarily be the ''recommended'' settings for your use.}} | |||
__TOC__ | __TOC__ | ||
==Interactions Tab== | ==Interactions Tab== | ||
[[Image:prefs_tab_interactions.png|thumb|right|Interactions Tab on the Preferences Dialog]] | [[Image:prefs_tab_interactions.png|thumb|right|300px|Interactions Tab on the Preferences Dialog]] | ||
===Maps=== | ===Maps=== | ||
[[Image:prefs_interactions_maps.jpg|frame|right|Maps Section]] | [[Image:prefs_interactions_maps.jpg|frame|right|Maps Section]] | ||
* New maps have Fog of War | * '''New maps have Fog of War'''{{mark}} | ||
* New maps visible to players | : Determines if new maps should have [[Fog of War]] enabled when created. If you use [[Fog of War]], it might seem obvious to have this <span style="font-size: 24px; line-height: 1px; color: green; font-weight: bold; vertical-align: sub;">✓</span>checked; however, when creating a new campaign, it is often useful to to disable this feature to assist with rapid map creation. | ||
* Default Grid Type | * '''New maps visible to players'''{{mark}} | ||
** Square | : Determines if new maps should be set as Player Visible when created. Although there are exceptions, typically having this <span style="font-size: 24px; line-height: 1px; color: green; font-weight: bold; vertical-align: sub;">✓</span>checked is the optimal setting; that way you won't unintentionally leave a map visible to players. | ||
** Horizontal Hex | * '''Default Grid Type'''{{mark}} | ||
** Vertical Hex | ** '''Square''' [[Image:gridSquare.png]] | ||
* Default Grid Size | ** '''Horizontal Hex''' [[Image:gridHorizontalHex.png]] | ||
* Default Units Per Cell | ** '''Vertical Hex''' [[Image:gridVerticalHex.png]] | ||
* Default Vision Distance | : Determines the grid type of new maps when created. You are free to create maps without a grid type, and also a grid type different than the one specified here, but you can not set the Default Grid Type to none. | ||
* Movement metric | * '''Default Grid Size'''{{mark}} | ||
** ONE_TWO_ONE | : Represents the amount of pixels you want MapTool to use drawing each grid unit at full resolution. The default setting of {{code|50}} pixels is adequate for most computers, but higher-end computers can handle {{code|100}} pixels or even {{code|200}} pixels for very high-end computers. There is no requirement that you use specific sizes, but {{code|50}} pixels and {{code|100}} pixels are commonly used. This setting will also determine how large an image appears when placed on a map; if set to Free-size and not manually re-sized. | ||
** ONE_ONE_ONE | * '''Default Units Per Cell'''{{mark}} | ||
** MANHATTAN | : Sets the amount of units that each grid cell represents. The ambiguous "unit" is used in this case because you decide what "unit" means. If you want each grid cell to represent 5 feet, this would be set to {{code|5}}. If you want each grid cell to represent 4 kilometers, this would be set to {{code|4}}. This is often referred to as ''Distance Per Cell''. | ||
** NO DIAGONALS | * '''Default Vision Distance'''{{mark}} | ||
: The maximum distance that [[PC Token]]s can expose [[Fog of War]] after [[Light]]s, [[Sight]]s, and [[Vision Blocking Layer]]s are taken into account. It is important to note that this setting is measured in ''Distance Per Cell''. | |||
* '''Movement metric''' | |||
** '''ONE_TWO_ONE''' | |||
** '''ONE_ONE_ONE''' | |||
** '''MANHATTAN''' | |||
** '''NO DIAGONALS''' | |||
: Determines how movement should be calculated when a [[Token]] moves diagonally. This affects the total distance displayed beneath a [[Token]] when it is moving, or when its previous path is diaplyed; it is calculated based on ''Distance Per Cell''. '''ONE_TWO_ONE''' specifies that every second diagonal movement will calculate as twice the ''Distance Per Cell''. '''ONE_ONE_ONE''' specifies that diagonal movement will calculate the same as non-diagonal movement. '''MANHATTAN''' specifies that every diagonal movement will calculate as twice the ''Distance Per Cell''. '''NO DIAGONALS''' specifies that [[Token]]s can only move non-diagonally. This setting only comes into play with maps that use the Square grid type; maps with a Hex grid type calculate movement in any direction using the ''Distance Per Cell''. | |||
===Tokens=== | ===Tokens=== | ||
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==Accessibility Tab== | ==Accessibility Tab== | ||
[[Image:prefs_tab_accessibility.png|thumb|right|Accessibility Tab on the Preferences Dialog]] | [[Image:prefs_tab_accessibility.png|thumb|right|300px|Accessibility Tab on the Preferences Dialog]] | ||
[[Image:prefs_accessibility_all.jpg|frame|right|Accessibility Tab Close-up]] | [[Image:prefs_accessibility_all.jpg|frame|right|Accessibility Tab Close-up]] | ||
* Chat Font Size | * Chat Font Size | ||
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==Application Tab== | ==Application Tab== | ||
[[Image:prefs_tab_application.png|thumb|right|Application Tab on the Preferences Dialog]] | [[Image:prefs_tab_application.png|thumb|right|300px|Application Tab on the Preferences Dialog]] | ||
===Save=== | ===Save=== | ||
[[Image:prefs_application_save.jpg|frame|right|Save Section]] | [[Image:prefs_application_save.jpg|frame|right|Save Section]] | ||
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==Sounds Tab== | ==Sounds Tab== | ||
[[Image:prefs_tab_sounds.png|thumb|right|Sounds Tab on the Preferences Dialog]] | [[Image:prefs_tab_sounds.png|thumb|right|300px|Sounds Tab on the Preferences Dialog]] | ||
[[Image:prefs_sounds_all.jpg|frame|right|Sounds Tab Close-up]] | [[Image:prefs_sounds_all.jpg|frame|right|Sounds Tab Close-up]] | ||
* Play system sounds | * Play system sounds |
Revision as of 00:20, 3 April 2009
Important Note: All preferences related to maps only take effect on new maps created after the preference has been changed. This is the behaviour of version 1.3b54 and all preceeding versions. Preferences that follow this behaviour will be marked with a
Note: All screenshots in this article are shown with the default settings, which might not necessarily be the recommended settings for your use.
∗
Note: All screenshots in this article are shown with the default settings, which might not necessarily be the recommended settings for your use.
Interactions Tab
Maps
- New maps have Fog of War
∗
- Determines if new maps should have Fog of War enabled when created. If you use Fog of War, it might seem obvious to have this ✓checked; however, when creating a new campaign, it is often useful to to disable this feature to assist with rapid map creation.
- New maps visible to players
∗
- Determines if new maps should be set as Player Visible when created. Although there are exceptions, typically having this ✓checked is the optimal setting; that way you won't unintentionally leave a map visible to players.
- Default Grid Type
∗
- Square File:gridSquare.png
- Horizontal Hex File:gridHorizontalHex.png
- Vertical Hex File:gridVerticalHex.png
- Determines the grid type of new maps when created. You are free to create maps without a grid type, and also a grid type different than the one specified here, but you can not set the Default Grid Type to none.
- Default Grid Size
∗
- Represents the amount of pixels you want MapTool to use drawing each grid unit at full resolution. The default setting of
50
pixels is adequate for most computers, but higher-end computers can handle100
pixels or even200
pixels for very high-end computers. There is no requirement that you use specific sizes, but50
pixels and100
pixels are commonly used. This setting will also determine how large an image appears when placed on a map; if set to Free-size and not manually re-sized.
- Default Units Per Cell
∗
- Sets the amount of units that each grid cell represents. The ambiguous "unit" is used in this case because you decide what "unit" means. If you want each grid cell to represent 5 feet, this would be set to
5
. If you want each grid cell to represent 4 kilometers, this would be set to4
. This is often referred to as Distance Per Cell.
- Default Vision Distance
∗
- The maximum distance that PC Tokens can expose Fog of War after Lights, Sights, and Vision Blocking Layers are taken into account. It is important to note that this setting is measured in Distance Per Cell.
- Movement metric
- ONE_TWO_ONE
- ONE_ONE_ONE
- MANHATTAN
- NO DIAGONALS
- Determines how movement should be calculated when a Token moves diagonally. This affects the total distance displayed beneath a Token when it is moving, or when its previous path is diaplyed; it is calculated based on Distance Per Cell. ONE_TWO_ONE specifies that every second diagonal movement will calculate as twice the Distance Per Cell. ONE_ONE_ONE specifies that diagonal movement will calculate the same as non-diagonal movement. MANHATTAN specifies that every diagonal movement will calculate as twice the Distance Per Cell. NO DIAGONALS specifies that Tokens can only move non-diagonally. This setting only comes into play with maps that use the Square grid type; maps with a Hex grid type calculate movement in any direction using the Distance Per Cell.
Tokens
- Start Snap to Grid
- New tokens visible to players
- Duplicate Token Numbering
- Increment
- Random 2-digit
- Show Numbering on
- Name
- GM Name
- Both
- New Token Naming
- Use Filename
- Use "Creature"
- Start Freesize
- Show Dialog on New Token
- Stat Sheet Portrait Size (Set to 0 to disable portaits)
Chat
- Show Avatar per line
- Insert Smilies
- Use ToolTips for Inline Rolls
- Trusted Prefix Background
- Trusted Prefix Foreground
- Time between autosaves
- Autosave Chat Log Filename
Objects
- Start Snap to Grid
- Start Freesize
Backgrounds
- Start Snap to Grid
- Start Freesize
Facing
- On Edges
- On Vertices
Accessibility Tab
- Chat Font Size
- ToolTip Initial Delay
- ToolTip Dismiss Delay
Application Tab
Save
- Save Autorecover every [ ] min
- Save reminder on close
- 1.3b50 Compatability Mode
Map Defaults
- Halo line width
- Vision opacity
- Use halo color for vision
- Autoshow Fog
Macro Panels
- Default: Allow Players to Edit Macros
Sounds Tab
- Play system sounds
- Only when window not focused
Base layout, more to come. zEal 19:51, 2 April 2009 (UTC)