Dice Expressions/ja: Difference between revisions
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Revision as of 16:54, 4 May 2023
MapTool's chat window and macro system supports several of the most common dice expressions based on the formats XdY and dY.
Maptoolのチャット・ウィンドウとマクロ・システムは、 XdY と dY を基本的な形式とする、いくつかの一般的なダイスの記法をサポートしている。
In the tables below, the variable Y is described as the "number of sides" on the dice being rolled; in reality the dice roller is picking a random number between 1 and Y. The end result is the same.
以下のテーブルにおけるさまざまなYは、振るダイスの「面の数」を表している。実際には、ダイスローラーは1からYまでの乱数を取り出す。結果の出力については同じである。
Additionally, in the expressions, capital letters signify an argument you must provide, while the lower-case letters are a fixed part of the dice expression. For example, in the expression XdYsS, you replace X, Y, and T with numbers to indicate the number of dice, how many sides the dice have, and what number indicates a success, respectively. The lower case "d" and "s" are left alone.
(加えて~以下未訳)
Finally, note that when entering a dice roll directly in chat, you need to use the /roll Chat Command to execute the roll. In a macro, you would enclose the roll expression in square brackets. For example, if you wanted to roll one twenty sided die, one six sided die, and add 8 to the result:
最後に、チャットで直接ダイスを振りたいときは、実行するためのチャット・コマンド「/roll」を使う必要がある 。マクロでは、大カッコ [] でダイスの記法で書かれたものを囲むとよい。たとえば、君が1個の20面体ダイスと1個の6面体ダイスを振り、その結果に8を加える場合、次のように書く:
Directly in chat:
/roll 1d20+1d6+8
チャットに直接書き込む場合:
/roll 1d20+1d6+8
マクロで書く場合:
[1d20+1d6+8]
You may also access these dice expressions directly using macro functions, see Category:Dice Function.
マクロ機能を使うことで、これらのダイスの記法〔それ自体〕に対してもアクセスすることができるCategory:Dice Function。
一般的なダイスの記法
記法 | 機能 | 解説 | 用例 |
---|---|---|---|
XdY | Y 面体のサイコロを X 個ぶん振って(もし X が含まれていない場合は、 1個の Y 面体を振るものと見なす)、出目のすべてを足し合わせた数字をチャットに表示する〔註:個々の出目は表示してくれない〕。 | /roll 1d20 は1個の20面体を振り、出た結果をチャットに表示する。 | |
XdYdN | drop | Y面体のサイコロをX個ぶん振り、出目の低い順にN個ぶんのさいころを捨てる。 | /roll 4d6d1は4個の6面体を振り、一番低い出目のサイコロを捨て、残ったサイコロの合計をチャットに表示する。 |
XdYkN | keep | Roll X dice with Y sides each, and keep the highest N dice afterwards | /roll 4d6k3 rolls four six-sided dice, keeps the highest 3 rolls, and presents the total in the chat window |
XdYrL | reroll | Roll X dice with Y sides each, rerolling any results lower than L | /roll 3d8r2 rolls three eight-sided dice, rerolls any dice that are lower than 2, and then sums and presents the total in chat |
XdYsT | success | Roll X dice with Y sides each, and count any rolls that meet or exceed T (the "target number") | /roll 4d6s4 rolls four six-sided dice, and counts any individual roll that exceeds four, presenting the number of "successes" in chat |
XdYe | explode | Roll X dice with Y sides each, and reroll any dice that roll Y, add the new roll to the total | /roll 2d6e rolls two six-sided dice, and if either rolls a 6, it is rerolled and added to the total (this continues until neither die rolls a 6). |
XdYesT | exploding success | As success rolls, above, but the individual dice can "explode" (i.e., they are rerolled if they roll their maximum value) | /roll 4d6es8 will roll 4 six-sided dice, explode any that roll their maximum, and then total the rolls that exceed 8 |
XdYo | open | Roll X dice with Y sides each, and explode any dice that roll Y, then return the value of all rolls, as well as the highest roll | /roll 5d6o rolls 5 six-sided dice, and explodes any that roll 6 |
個別のゲーム向けの記法
Expression | Game System | Function | Description |
---|---|---|---|
XdYh | Hero | Stun Dice | Rolls X dice with Y sides each, keeping track of the results for hero rolls for body damage. Where a roll of 1 = 0 body damage, a roll of Y = 2 body damage and a roll in between these two values = 1 body damage. |
XdYb | Hero | Body Dice | Returns the body damage from the last XdYb Hero Stun Dice roll as long as X and Y
matches the Stun Dice roll |
Xdf | Fudge | Fudge Dice | Rolls X Fudge dice (which return -1, 0, or 1), summing the dice and returning the sum |
Xdu | Ubiquity | Ubiquity Dice | Rolls X Ubiquity dice, which return 0 or 1, summing the result and returning that value to chat |
Xsr4 | Shadowrun 4th Ed. | Shadowrun Basic Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch. |
Xsr4gT | Shadowrun 4th Ed. | Shadowrun Gremlin Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus Y and there are no Hits, display Critical Glitch. |
Xsr4e | Shadowrun 4th Ed. | Shadowrun Exploding Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch. |
Xsr4egT | Shadowrun 4th Ed. | Shadowrun Exploding Gremlin Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus T and there are no Hits, display Critical Glitch. |