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Revision as of 23:13, 9 February 2023
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CODE
Introduced: Version 1.3.b46
The CODE option is used in conjunction with looping / branching options to execute multiple statements within a single "block" of a loop or branch, allowing the creation of more complex loops and branches.
Usage
[CODE: { code_block }]
The code_block is a collection of text and macro code, enclosed in a single {} pair. Everything within the {} is treated as a single block for the purposes of any looping or branching options.
Example
[h:num=5]
[WHILE(num > 0), CODE:
{
This is iteration [r:num] <br>
There are [r:num-1] iterations left<br>
[num=num-1]
}]
Outputs
This is iteration 5 There are 4 iterations left 4, This is iteration 4 There are 3 iterations left 3, This is iteration 3 There are 2 iterations left 2, This is iteration 2 There are 1 iterations left 1, This is iteration 1 There are 0 iterations left 0
NOTE: the digit output at the beginning of each line is an artifact of the WHILE loop's evaluation of num - since this roll does not have the h option active, the result of that evaluation is displayed.
Nested CODE Blocks
To nest CODE:{} blocks, use a second CODE:{ } option, like so:
[h:d20roll=1d20]
[h:attackRoll=d20roll+AttackBonus]
[h,IF(attackRoll >= 16),CODE:
{
[IF(d20roll == 20),CODE:
{
The attack is a critical hit!
[h:damage=critDamage]
};
{
The attack is a hit!
[h:damage=regDamage]
};]
};
{
The attack misses!
};]
MapTool can only handle two levels of nested code.