setTableEntry: Difference between revisions

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Sets the result for a specified roll value. Returns {{true}} if update successful and {{false}} if not.  
Sets the result for a specified roll value. Returns {{true}} if update successful and {{false}} if not.  
|usage=
|usage=
<source lang="mtmacro" line>
<syntaxhighlight lang="mtmacro" line>
setTableEntry(tableName, roll, result)
setTableEntry(tableName, roll, result)
setTableEntry(tableName, roll, result, imageId)
setTableEntry(tableName, roll, result, imageId)
</source>
</syntaxhighlight>
'''Parameters'''
'''Parameters'''
{{param|tableName|A string containing the name of the Table.}}
{{param|tableName|A string containing the name of the Table.}}
{{param|roll|Whether or not the table can be seen by players in the Table Window, {{true}} or {{false}}.}}
{{param|roll|A value to select the desired table entry.}}
{{param|result|A string containing the result returned by the '''table()''' function.}}
{{param|result|A string containing the result returned by the '''table()''' function.}}
{{param|imageId|Optional and is the asset id of an image that will be returned by the '''tableImage()''' function.}}
{{param|imageId|Optional and is the asset id of an image that will be returned by the '''tableImage()''' function.}}

Latest revision as of 23:59, 14 March 2023

setTableEntry() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.4.0.1
Sets the result for a specified roll value. Returns true(1) if update successful and false(0) if not.

Usage

setTableEntry(tableName, roll, result)
setTableEntry(tableName, roll, result, imageId)

Parameters

  • tableName - A string containing the name of the Table.
  • roll - A value to select the desired table entry.
  • result - A string containing the result returned by the table() function.
  • imageId - Optional and is the asset id of an image that will be returned by the tableImage() function.


See Also