setTokenOpacity: Difference between revisions
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|name=setTokenOpacity | |name=setTokenOpacity | ||
|version=1.4.2.0 | |version=1.4.2.0 | ||
|description= | |description=Sets the opacity value of the corresponding token. | ||
|usage= | |usage= | ||
< | <syntaxhighlight lang="mtmacro"> | ||
setTokenOpacity(value, | setTokenOpacity(value) | ||
</ | setTokenOpacity(value, id) | ||
setTokenOpacity(value, id, mapRef) | |||
</syntaxhighlight> | |||
'''Parameters''' | '''Parameters''' | ||
{{param|value|The value of the opacity to set, ranging from 0 (completely transparent) to | {{param|value|The value of the opacity to set, ranging from 0.0 (completely transparent) to 1.0 (completely opaque). This must be a floating point value with leading zero if less than 1.0.}} | ||
{{param|id|OPTIONAL: The token {{code|id}} of the token for which you want to retrieve the opacity, defaults to the [[Current Token]]. }} | {{param|id|OPTIONAL: The token {{code|id}} of the token for which you want to retrieve the opacity, defaults to the [[Current Token]]. }} | ||
{{param|mapRef|OPTIONAL: The Name or ID of the map to find the token. Defaults to the current map.}} | |||
'''Returns''' | |||
The opacity value that was set. | |||
'''Note''' | |||
If opacity is below about 20%, it becomes increasingly difficult to see the token. At 0%, it is completely invisible, even to the Gamemaster. If you can't find it, use the Map Explorer panel. | |||
|example= | |example= | ||
< | <syntaxhighlight lang="mtmacro" line> | ||
[h: setTokenOpacity( | [h: setTokenOpacity(0.5, "Dragon")] | ||
[h, token("Dragon"): setTokenOpacity(75)] | [h, token("Dragon"): setTokenOpacity(0.75)] | ||
</ | </syntaxhighlight> | ||
|changes={{change|1.5.4|Added {{code|mapname}} parameter option.}} | |||
}} | }} | ||
[[Category:VBL Function]] | [[Category:VBL Function]] |
Latest revision as of 23:59, 19 September 2023
setTokenOpacity() Function
• Introduced in version 1.4.2.0
Sets the opacity value of the corresponding token.
Usage
setTokenOpacity(value)
setTokenOpacity(value, id)
setTokenOpacity(value, id, mapRef)
Parameters
value
- The value of the opacity to set, ranging from 0.0 (completely transparent) to 1.0 (completely opaque). This must be a floating point value with leading zero if less than 1.0.id
- OPTIONAL: The tokenid
of the token for which you want to retrieve the opacity, defaults to the Current Token.mapRef
- OPTIONAL: The Name or ID of the map to find the token. Defaults to the current map.
Returns The opacity value that was set.
Note If opacity is below about 20%, it becomes increasingly difficult to see the token. At 0%, it is completely invisible, even to the Gamemaster. If you can't find it, use the Map Explorer panel.
Example
[h: setTokenOpacity(0.5, "Dragon")]
[h, token("Dragon"): setTokenOpacity(0.75)]
Version Changes
- 1.5.4 - Added
mapname
parameter option.