createTable: Difference between revisions

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Creates an empty table, specifying its access levels and optional image.
Creates an empty table, specifying its access levels and optional image.
|usage=
|usage=
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<syntaxhighlight lang="mtmacro" line>
createTable(tableName, visible, accessible)
createTable(tableName, visible, accessible)
createTable(tableName, visible, accessible, imageId)
createTable(tableName, visible, accessible, imageId)
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{{param|imageId|Optional and is the asset id of an image that will be used for the table in the Table Window. If an invalid or missing asset id is used, the table will display a red "X".}}
{{param|imageId|Optional and is the asset id of an image that will be used for the table in the Table Window. If an invalid or missing asset id is used, the table will display a red "X".}}
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|examples=
<source lang="mtmacro" line>
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[r:createTable("tableX",1,1)]
[r:createTable("tableX",1,1)]
[r:createTable("tableY",1,1,getTableImage("tableZ"))]
[r:createTable("tableY",1,1,getTableImage("tableZ"))]

Latest revision as of 23:59, 14 March 2023

createTable() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.4.0.1
Creates an empty table, specifying its access levels and optional image.

Usage

createTable(tableName, visible, accessible)
createTable(tableName, visible, accessible, imageId)

Parameters

  • tableName - A string containing the name of the Table. Warning: if a table with that name already exists it will be cleared.
  • visible - Whether or not the table can be seen by players in the Table Window, true(1) or false(0).
  • accessible - Whether or not the table can be used by players to lookup values, true(1) or false(0).
  • imageId - Optional and is the asset id of an image that will be used for the table in the Table Window. If an invalid or missing asset id is used, the table will display a red "X".

Examples

[r:createTable("tableX",1,1)]
[r:createTable("tableY",1,1,getTableImage("tableZ"))]

See Also