js:Token: Difference between revisions

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m (Added missing parameter to isOwner())
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{{Experimental}}
{{Experimental}}
Within the javascript environment used by {{code|js.eval}}, Tokens are represented by the {{code|Token}} class.  The token class cannot be directly instantiated, but tokens can be found from the {{code|MapTool}} top level name.
Within the JavaScript environment used by {{code|js.eval}}, ie. the one that executes within GraalVM and NOT the one used by {{func|dialog5}} or {{func|frame5}}, tokens are represented by the {{code|Token}} class.  The {{code|Token}} class cannot be directly instantiated, but tokens can be found from the {{code|MapTool}} top level name.


{{MacroFunction
{{MacroFunction
Line 7: Line 7:
|version=1.10.0
|version=1.10.0
|description=
|description=
Returns the Notes field of the token.  No processing of the content is performed (this means Notes entered as HTNL will return the HTML content, for example).
Returns the Notes field of the token.  No processing of the content is performed (this means Notes entered as HTML will return the HTML content, for example).
|usage=
|usage=
<syntaxhighlight lang="javascript" line>
<syntaxhighlight lang="javascript" line>
Line 174: Line 174:
</syntaxhighlight>
</syntaxhighlight>


* {{param|playerName|a string representing the player name to check for.  See {{func|isOwner}} for details, but note that this function takes a parameter and the MTscript one does not.}}
* {{param|playerName|a string representing the player name to check for.  See {{func|isOwner}} for details, but note that this function requires a single parameter and the MTscript one does not.}}


Ownership is determined thusly:
Ownership is determined thusly:
* this call is running in a '''trusted''' context — returns {{code|true}}.
* This call is running in a '''trusted''' context — returns {{code|true}}.
* this token has '''ALL''' players as owners — returns {{code|true}}.
* This token has '''ALL''' players as owners — returns {{code|true}}.
* this token has the given player name in the list of owners — returns {{code|true}}.
* This token has the given player name in the list of owners — returns {{code|true}}.
* All other conditions return {{code|false}}.
* All other conditions return {{code|false}}.
}}
{{MacroFunction
|name=token.isOnCurrentMap
|trusted=false
|version=1.14.0
|description=
Checks whether the specified token is on the current map.
|usage=
<syntaxhighlight  lang="javascript" line>
token.isOnCurrentMap();
</syntaxhighlight>
}}
{{MacroFunction
|name=token.getMapName
|trusted=false
|version=1.14.0
|description=
Returns the name of the map the token resides on.
|usage=
<syntaxhighlight  lang="javascript" line>
token.getMapName();
</syntaxhighlight>
}}
{{MacroFunction
|name=token.getState
|trusted=false
|version=1.15.0
|description=
Checks whether the specified State is active on a token, returning true or false.
|usage=
<syntaxhighlight  lang="javascript" line>
token.getState(stateName);
</syntaxhighlight>
* {{param|stateName|The name of the state to check for.  See {{func|getState}} for MTScript equivalent.}}
}}
{{MacroFunction
|name=token.setState
|trusted=true
|version=1.15.0
|description=
Sets the value of the State on Token. If The value is false then the State is unset if it is true then it is set.
|usage=
<syntaxhighlight  lang="javascript" line>
token.setState(stateName, aValue);
</syntaxhighlight>
* {{param|stateName|The name of the state to set.  See {{func|setState}} for MTScript equivalent.}}
* {{param|aValue|boolean state to set.}}
}}
{{MacroFunction
|name=token.setAllStates
|trusted=true
|version=1.15.0
|description=
Sets the value of all States on Token. If The value is false then all States are unset if it is true then they are set.
|usage=
<syntaxhighlight  lang="javascript" line>
token.setAllStates(aValue);
</syntaxhighlight>
* {{param|aValue|boolean state to set.  See {{func|setAllStates}} for MTScript equivalent.}}
}}
{{MacroFunction
|name=token.getActiveStates
|trusted=false
|version=1.15.0
|description=
Returns a list of states for the token that are currently set(true).
|usage=
<syntaxhighlight  lang="javascript" line>
token.getActiveStates();
</syntaxhighlight>
}}
{{MacroFunction
|name=token.isPC
|trusted=false
|version=1.15.0
|description=
Checks whether the token is a PC token.
|usage=
<syntaxhighlight  lang="javascript" line>
token.isPC();
</syntaxhighlight>
}}
{{MacroFunction
|name=token.setPC
|trusted=true
|version=1.15.0
|description=
Sets the token to be a PC Token.
|usage=
<syntaxhighlight  lang="javascript" line>
token.setPC();
</syntaxhighlight>
}}
{{MacroFunction
|name=token.isNPC
|trusted=false
|version=1.15.0
|description=
Checks whether the token is an NPC token.
|usage=
<syntaxhighlight  lang="javascript" line>
token.isNPC();
</syntaxhighlight>
}}
{{MacroFunction
|name=token.setNPC
|trusted=true
|version=1.15.0
|description=
Sets the token to be an NPC Token.
|usage=
<syntaxhighlight  lang="javascript" line>
token.setNPC();
</syntaxhighlight>
}}
{{MacroFunction
|name=token.getType
|trusted=false
|version=1.15.0
|description=
Returns "PC" if token is a PC, and "NPC" if an NPC.
|usage=
<syntaxhighlight  lang="javascript" line>
token.getType();
</syntaxhighlight>
}}
}}



Latest revision as of 02:54, 10 February 2024

 This article describes a feature or macro function that is experimental and may be subject to change.

Within the JavaScript environment used by js.eval, ie. the one that executes within GraalVM and NOT the one used by dialog5() or frame5(), tokens are represented by the Token class. The Token class cannot be directly instantiated, but tokens can be found from the MapTool top level name.


token.getNotes() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns the Notes field of the token. No processing of the content is performed (this means Notes entered as HTML will return the HTML content, for example).

Usage

token.getNotes();


token.setNotes() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Sets the Notes field of the token.

Usage

token.setNotes(newNotes);
  • newNotes - a string representing the new Notes of the token. See getNotes() for details.


token.getName() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns the name of the token.

Usage

token.getName();


token.setName() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Sets the name of the token.

Usage

token.setName(newName);
  • newName - a string representing the new name of the token. See setName() for details.


token.hasSight() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns true if sight is enabled for the token.

Usage

token.hasSight();


token.getId() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns the MapTool token ID of the token.

Usage

token.getId();


token.getProperty() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns the value of the given token property.

Usage

token.getProperty(property);
  • property - a string representing the name of the property on the token. See getProperty() for details.


token.setProperty() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Sets the value of the token property.

Usage

token.setProperty(property, newValue);
  • property - a string representing the name of the property on the token. See setProperty() for details.
  • newValue - the new value to store into the token property.


token.getX() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns the X position of the token.

Usage

token.getX();

See getTokenX() for details.


token.getY() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns the Y position of the token.

Usage

token.getY();

See getTokenY() for details.


token.setX() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Sets the X position of the token.

Usage

token.setX(newX);


token.setY() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Sets the Y position of the token.

Usage

token.setY(newY);


token.isOwner() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.10.0
Returns true if the given player is an owner.

Usage

token.isOwner(playerName);
  • playerName - a string representing the player name to check for. See isOwner() for details, but note that this function requires a single parameter and the MTscript one does not.

Ownership is determined thusly:

  • This call is running in a trusted context — returns true.
  • This token has ALL players as owners — returns true.
  • This token has the given player name in the list of owners — returns true.
  • All other conditions return false.


token.isOnCurrentMap() Function

Introduced in version 1.14.0
Checks whether the specified token is on the current map.

Usage

token.isOnCurrentMap();


token.getMapName() Function

Introduced in version 1.14.0
Returns the name of the map the token resides on.

Usage

token.getMapName();


token.getState() Function

Introduced in version 1.15.0
Checks whether the specified State is active on a token, returning true or false.

Usage

token.getState(stateName);
  • stateName - The name of the state to check for. See getState() for MTScript equivalent.


token.setState() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.15.0
Sets the value of the State on Token. If The value is false then the State is unset if it is true then it is set.

Usage

token.setState(stateName, aValue);
  • stateName - The name of the state to set. See setState() for MTScript equivalent.
  • aValue - boolean state to set.


token.setAllStates() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.15.0
Sets the value of all States on Token. If The value is false then all States are unset if it is true then they are set.

Usage

token.setAllStates(aValue);
  • aValue - boolean state to set. See setAllStates() for MTScript equivalent.


token.getActiveStates() Function

Introduced in version 1.15.0
Returns a list of states for the token that are currently set(true).

Usage

token.getActiveStates();


token.isPC() Function

Introduced in version 1.15.0
Checks whether the token is a PC token.

Usage

token.isPC();


token.setPC() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.15.0
Sets the token to be a PC Token.

Usage

token.setPC();


token.isNPC() Function

Introduced in version 1.15.0
Checks whether the token is an NPC token.

Usage

token.isNPC();


token.setNPC() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.15.0
Sets the token to be an NPC Token.

Usage

token.setNPC();


token.getType() Function

Introduced in version 1.15.0
Returns "PC" if token is a PC, and "NPC" if an NPC.

Usage

token.getType();


See Also

JS: MapTool