Setting up DeviantNull's Character Sheet framework: Difference between revisions

From RPTools Wiki
Jump to navigation Jump to search
(New page: == Creating a character == * drag a token that you want to become a character on the map * double click on the token and go to the "Config" tab * in the "Properties" section, select DNA T...)
 
Line 1: Line 1:
== Setting up DeviantNull's Character Sheet framework ==
DeviantNull's Character Sheet framework is a commonly used framework that allows a "macro-less" combat system to be integrated into Maptools
This guide assumes:
* You have maptools installed
* You have read the maptools tutorials
* You have DeviantNull's Character Sheet framework installed
== Creating a character ==
== Creating a character ==
* drag a token that you want to become a character on the map
* Drag a token that you want to become a character on the map
* double click on the token and go to the "Config" tab
* Double click on the token and go to the "Config" tab
* in the "Properties" section, select DNA
* In the "Properties" section, select DNA


This designates that token as a "Player" and should now have a character sheet
This designates that token as a "Player" and should now have a character sheet


=== Adding stats to character sheet ===
 
* if the character sheet is not open select your character token and in the campaign macros tab click on "Character sheet"
== Character Sheet ==
=== Adding stats ===
* If the character sheet is not open select your character token and in the campaign macros tab click on "Character sheet"
* The first tab that opens should be the "Stats" tab, if not, click on this
* The first tab that opens should be the "Stats" tab, if not, click on this
* In the stats tab, on the box with the token name, click on the pencil icon
* In the stats tab, on the box with the token name, click on the pencil icon


This allows for character editing, just add all of your stats from your character sheet in here
This allows for character editing, just add all of your stats from your character sheet in here
=== Adding Feats ===
=== Adding Rituals ===
=== Adding Equipment ===
=== Adding Powers ===

Revision as of 14:26, 21 April 2011

Setting up DeviantNull's Character Sheet framework

DeviantNull's Character Sheet framework is a commonly used framework that allows a "macro-less" combat system to be integrated into Maptools

This guide assumes:

  • You have maptools installed
  • You have read the maptools tutorials
  • You have DeviantNull's Character Sheet framework installed

Creating a character

  • Drag a token that you want to become a character on the map
  • Double click on the token and go to the "Config" tab
  • In the "Properties" section, select DNA

This designates that token as a "Player" and should now have a character sheet


Character Sheet

Adding stats

  • If the character sheet is not open select your character token and in the campaign macros tab click on "Character sheet"
  • The first tab that opens should be the "Stats" tab, if not, click on this
  • In the stats tab, on the box with the token name, click on the pencil icon

This allows for character editing, just add all of your stats from your character sheet in here

Adding Feats

Adding Rituals

Adding Equipment

Adding Powers