Glossary

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Revision as of 19:06, 22 August 2020 by Lwoestman (talk | contribs) (→‎C)
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B

Bar
One, two, or multi-image graphical elements displayed on a token used to indicate the status of a consumable resource such as Hit Points.

C

Campaign or Campaign file
A zipped XML file with the .cmpgn file extension containing tokens, maps, token macros, campaign macros, campaign properties, and token properties.
Campaign Macro
A macro specific to a campaign file. These macros are available to players and the GM, and are displayed in the Campaign Macros window.

D

Dialog
A modeless (i.e., does not require user interaction) popup generated by the dialog roll option.

F

Frame
A dockable MapTool window that can be generated via the frame roll option.

G

Global Macro
Macros that are available regardless of the campaign file currently loaded in MapTool, and regardless of whether the instance of MapTool is a server or a client. Global macros are only available to the running instance.

H

Halo
A colored border that appears around a token on the map. The Halo can be set via the right-click menu to one of several pre-set colors, or set and changed via macro by changing the variable token.halo.

I

Image token
A special token that contains an image that may be referenced by other macros.
Initiative Panel
A dockable panel in MapTool that provides simple initiative tracking functionality.

L

Library Token
A special token designed to hold a library of macros (similar to a function library) that can be called by token macros, campaign macros, and global macros. Often called "Lib:tokens."

M

Macro
A series of text instructions used to automate processes in MapTool. See Macro Introduction for more details.
Map
An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM.

P

Pion
Marqueur visuel représentant habituellement un personnage, un PNJ ou un monstre.
Property
Generic term for a variable contained in a token; a more explicit term is Token Property.

R

Resource Library
The library of images, tokens, and other resources that MapTool can access. The Resource Library appears as a set of folders in the Library window in MapTool's main interface. These folders are links that point to locations on your computer's hard drive - if you add a folder to the resource library, MapTool becomes aware of that folder's contents, and they can be dragged from the Library window onto a MapTool map, or selected via several different dialogs.
Roll Option
One of several "switches" that alter how the macro code following the switch is executed. Roll options (also called roll formatting options) are always in the format [option(arguments): body of roll]. Simple options include [h: ] (hides output of roll) or [t: ] (creates a "tooltip roll"), while more complex options include [SWITCH(): ] and [IF(): ].

S

State
Also called a token state, a state is a binary condition that is set for a given token.
String List
A string containing a list of items in the format "item1, item2, item3,..."
String Property List
A string containing key-value pairs in the format "key1=value1; key2=value2; key3=value3;..."

T

Token
A visual marker that is dropped on a MapTool map. Tokens usually represent characters, monsters, or NPCs, and often including an image as well as a set of token properties which define the attributes of the creature or character.
Token Bar
One, two, or multi-image graphical elements displayed on a token that are typically used to visually indicate the status of consumable or expendable resource such as Hit Points or Ammunition.
Token Id
A string that uniquely identifies a specific token. Many macro functions operate on the current token by default but allow a token id to be given so that operations are applied against that token instead. When a token id is provided MapTool checks the string against (1) the token name, (2) the token's 'GM Name', and (3) the internal identifier for the token. The first two are self-explanatory, but the third one is not normally visible anywhere within MapTool. Token ids can be obtained by calling getTokens, for example, and will appear as a long string of uppercase letters and digits.
Token State
A binary (i.e., it has two possible values, 1 or 0) variable that is set for a given token, frequently used for conditions or statuses that affect a particular character in a game (for example "Bloodied" or "Fatigued"). Token states often have images associated with them that appear as overlays on the token.
Trusted Macro
A macro run from a Library token or run by the GM, that cannot be edited by a player.