Updating Macro Buttons Using Macros: Difference between revisions

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Some times you want to modify what a [[Token:token|token]]'s [[macro button]] from within a macro, this could be to visually represent a spell or power as having been used or even indicating that it is available for use.  
Some times you want to modify what a [[Token:token|token]]'s [[macro button]] from within a macro, this could be to visually represent a spell or power as having been used or even indicating that it is available for use.  


A quick note on some of these examples, as of 1.3b48 it is only possible to have 2 levels deep of code: blocks, so some of the examples do things a little differently than you would if you could have multiple levels of code: blocks to avoid running into the problem. Also as of 1.3b48 there is no way to get the index of the button that has been pressed, this will be addressed in the not too distant future.
A quick note on some of these examples, before 1.3b51 it is only possible to have 2 levels deep of code: blocks, so some of the examples do things a little differently than you would if you could have multiple levels of code: blocks to avoid running into the problem. Also before 1.3b50 there is no way to get the index of the button that has been pressed, these tutorials show you how to "guess" the button that is pressed. As of 1.3b50 you can use the function [[Macros:Functions:getMacroButtonIndex|getMacroButtonIndex]] to determine exactly which macro button has been clicked on the token.


This tutorial is broken into several parts, although DnD4e is used to explain the concepts they are just as valid for any other system where you want to track if a skill has already been used or not.
This tutorial is broken into several parts, although DnD4e is used to explain the concepts they are just as valid for any other system where you want to track if a skill has already been used or not.

Revision as of 09:26, 3 March 2009

Dynamically Updating a Token's Macro Buttons

Some times you want to modify what a token's macro button from within a macro, this could be to visually represent a spell or power as having been used or even indicating that it is available for use.

A quick note on some of these examples, before 1.3b51 it is only possible to have 2 levels deep of code: blocks, so some of the examples do things a little differently than you would if you could have multiple levels of code: blocks to avoid running into the problem. Also before 1.3b50 there is no way to get the index of the button that has been pressed, these tutorials show you how to "guess" the button that is pressed. As of 1.3b50 you can use the function getMacroButtonIndex to determine exactly which macro button has been clicked on the token.

This tutorial is broken into several parts, although DnD4e is used to explain the concepts they are just as valid for any other system where you want to track if a skill has already been used or not.