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| ==C==
| | #REDIRECT [[Glossary]] |
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| ;Campaign or Campaign file
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| :A zipped XML file with the '''.cmpgn''' file extension containing tokens, maps, token macros, campaign macros, campaign properties, and [[Token:token_property | token properties]]
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| ;Campaign Macro
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| :A macro specific to a campaign file. These macros are available to players and the GM, and are displayed in the Campaign Macros window.
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| ==D==
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| ;Dialog
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| :A modeless (''i.e.'', does not require user interaction) popup generated by the [[Tutorials:Macros:DialogsAndFramesIntro | dialog]] roll option.
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| ==F==
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| ;Frame
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| :A dockable MapTool window that can be generated via the [[Tutorials:Macros:DialogsAndFramesIntro | frame]] roll option.
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| ==G==
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| ;Global Macro
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| :Macros that are available regardless of the campaign file currently loaded in MapTool, and regardless of whether the instance of MapTool is a server or a client. Global macros are ''only'' available to the running instance.
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| ==I==
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| ;Image token
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| :A special token that contains an image that may be referenced by other macros.
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| ;Initiative Panel
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| :A dockable panel in MapTool that provides simple initiative tracking functionality.
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| ==L==
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| ;Library Token
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| :A special token designed to hold a library of macros (similar to a function library) that can be called by token macros, campaign macros, and global macros. Often called "Lib:tokens."
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| ==M==
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| ;Macro
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| :A series of text instructions used to automate processes in MapTool. See [[Macros:introduction | Macro Introduction]] for more details.
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| ;Map
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| :An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM.
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| ==P==
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| ;Property
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| :Generic term for a variable contained in a token; a more explicit term is [[Token:token_property | token property]].
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| ==R==
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| ;Resource Library
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| :The library of images, tokens, and other resources that MapTool can access. The Resource Library appears as a set of folders in the Library window in MapTool's main interface. These folders are links that point to locations on your computer's hard drive - if you add a folder to the resource library, MapTool becomes aware of that folder's contents, and they can be dragged from the Library window onto a MapTool map, or selected via several different dialogs.
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| ;Roll Option
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| :One of several "switches" that alter how the macro code following the switch is executed. Roll options (also called roll formatting options) are always in the format [option(''arguments''): ''body of roll'']. Simple options include [[Macros:Roll:types|[h: ]]] (hides output of roll) or [[Macros:Roll:types|[t: ]]] (creates a "tooltip roll"), while more complex options include [[Macros:Branching_and_Looping|[SWITCH(): ]]] and [[Macros:Branching_and_Looping|[IF(): ]]].
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| ==S==
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| ;State
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| :Also called a [[Token:state|token state]], a state is a binary condition that is set for a given token.
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| ;String List
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| :A string containing a list of items in the format "item1, item2, item3,..."
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| ;String Property List
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| :A string containing key-value pairs in the format "key1=value1; key2=value2; key3=value3;..."
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| ==T==
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| ;Token
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| :A visual marker that is dropped on a MapTool map. Tokens usually represent characters, monsters, or NPCs, and often including an image as well as a set of [[Token:token_property|token properties]] which define the attributes of the creature or character.
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| ;Token Bar
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| :One, two, or multi-image graphical elements displayed on a token that are typically used to visually indicate the status of consumable or expendable resource such as Hit Points or Ammunition.
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| ;Token State
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| :A binary (i.e., it has two possible values, 1 or 0) variable that is set for a given token, frequently used for conditions or statuses that affect a particular character in a game (for example "Bloodied" or "Fatigued"). Token states often have images associated with them that appear as overlays on the token.
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| ;Trusted Macro
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| :A macro run from a Library token or run by the GM.
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