Trusted Macro: Difference between revisions
Verisimilar (talk | contribs) m (Added category.) |
Verisimilar (talk | contribs) (Added third requirement.) |
||
Line 4: | Line 4: | ||
{{TrustedFunction}} | {{TrustedFunction}} | ||
In order for a macro to be trusted it must adhere to | In order for a macro to be trusted it must adhere to three requirements. If a macro is typed into the chat window, and not attached to a macro button, the only requirement is that the GM is the person who typed the macro. | ||
===First Requirement=== | ===First Requirement=== | ||
Line 12: | Line 12: | ||
===Second Requirement=== | ===Second Requirement=== | ||
A trusted macro must not call another macro that is not trusted, any such call will cause the originating macro be considered an untrusted macro. | |||
===Third Requirement=== | |||
After satisfying the first requirement, the second requirement can be satisfied in two ways: | After satisfying the first requirement, the second requirement can be satisfied in two ways: | ||
* Clicking the macro button as a GM. | * Clicking the macro button as a GM. |
Revision as of 22:03, 22 March 2009
A Trusted Macro is a macro that fits certain criteria, allowing it access to functions and roll options that are protected from normal use.
Functions and roll options that require a Trusted Macro will have the following note on their article:
Note: This function can only be used in a Trusted Macro
In order for a macro to be trusted it must adhere to three requirements. If a macro is typed into the chat window, and not attached to a macro button, the only requirement is that the GM is the person who typed the macro.
First Requirement
A trusted macro must not be editable by players. Allowing players to edit trusted macros is tantamount to making all of their macros trusted. To make it so players cannot edit a macro, you must uncheck the Allow Players to Edit Macro checkbox on the Options tab of the macro window. This setting defaults to being checked, allowing players access to edit any macro.
Second Requirement
A trusted macro must not call another macro that is not trusted, any such call will cause the originating macro be considered an untrusted macro.
Third Requirement
After satisfying the first requirement, the second requirement can be satisfied in two ways:
- Clicking the macro button as a GM.
- Placing the macro on a library token and having a player call it using a roll option or macro link.
Why trusted macros?
Using trusted macros can, for example, allow gamemasters to set up macros on library tokens that can be called by players, but edited only by GMs, and which can access functions that players would not normally be able to access. Such macros can use trusted-only options or functions (such as the [token():] roll option or the switchToken() function) to modify or read values from NPC tokens that players do not own.