Frameworks: Difference between revisions
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Here are a few select wiki resources helpful for understanding frameworks and creating your own. You'll notice most of these have to do with MapTool's macro language - good framework authors are often macro writing experts, since macros are the only way to extend MapTool's core functionality: | Here are a few select wiki resources helpful for understanding frameworks and creating your own. You'll notice most of these have to do with MapTool's macro language - good framework authors are often macro writing experts, since macros are the only way to extend MapTool's core functionality: | ||
* [[Introduction to Properties]]: The basis for many framework are the | * [[Introduction to Properties]]: The basis for many framework are the custom Campaign Properties to define token properties, states, sight & light types and more to match the game system. | ||
* [[Introduction to Macro Writing]]: MapTool's macro language is incredibly powerful. Create attack buttons for your players, custom character sheet panels, and so much more. Frameworks depend heavily on macros to add features and functionality. | * [[Introduction to Macro Writing]]: MapTool's macro language is incredibly powerful. Create attack buttons for your players, custom character sheet panels, and so much more. Frameworks depend heavily on macros to add features and functionality. | ||
* [[Library Token]]s: Instead of writing an 'attack' macro for every token in your game, a common approach is to write just one and 'link' to it on every token. This way, if you have to fix or improve the attack macro, you only have to do it once. Library tokens are the key feature to make a single macro available to all tokens across your whole campaign. | * [[Library Token]]s: Instead of writing an 'attack' macro for every token in your game, a common approach is to write just one and 'link' to it on every token. This way, if you have to fix or improve the attack macro, you only have to do it once. Library tokens are the key feature to make a single macro available to all tokens across your whole campaign. | ||
* [[Introduction to Macro Branching]]: Your framework will almost certainly have some conditional logic, such as displaying a message to chat when a character is dropped to zero hit points. Learning if/then conditional logic is a core macro writing skill you'll want. | * [[Introduction to Macro Branching]]: Your framework will almost certainly have some conditional logic, such as displaying a message to chat when a character is dropped to zero hit points. Learning if/then conditional logic is a core macro writing skill you'll want. | ||
* [[Introduction to Macro Loops]]: Frameworks often handle lists of data, such as showing a list of equipment in a character sheet panel. Looping through lists is an important skill. | * [[Introduction to Macro Loops]]: Frameworks often handle lists of data, such as showing a list of equipment in a character sheet panel. Looping through lists is an important skill. | ||
* [[Introduction_to_JSON_Datatypes]]: Most advanced frameworks use something called 'JSON' in macros and token properties. Learning about | * [[Introduction_to_JSON_Datatypes]]: Most advanced frameworks use something called 'JSON' in macros and token properties. Learning about | ||
== Sample List of Frameworks == | == Sample List of Frameworks == |
Revision as of 19:01, 15 November 2019
What is a 'Framework'?
MapTool Campaign Frameworks are usually Campaign Files configured to support a particular game system with additional features. They are not features of MapTool itself so much as a feature of the MapTool community. As such, frameworks are optional; you do not need one to play your games, though a great framework may make your game easier to run or more fun to play.
Campaign Frameworks range from simple, such as a blank campaign file with a few pre-built custom properties and campaign macros, to complex campaign files with totally customized campaign properties and hundreds of macros providing advanced functionality such as character sheets, dice rolling boxes, calculators, combat systems, and more.
The term 'Framework' is sometimes used more broadly to refer to any user-contributed work providing additional MapTool features, either for a specific game system or for general use. Such features might be character sheet panels, a campaign calendar system, a dice roller, or even a simple calculator. These can be delivered in a Campaign File, as a standalone token or macro set, or a collection of files and instructions on how to include the feature(s) in your own game.
Where can I find frameworks for my game system?
The MapTool community has built numerous frameworks to support all kinds of game systems and extra MapTool features over the years. Searching the RPTools Forum is a great place to start.
Using frameworks can sometimes be a bit confusing for new MapTool users. The forum has excellent resources, read Wolph42's Loading & Updating Frameworks post for an excellent starting point.
How can I create my own framework?
Do you have a campaign file with some custom properties and a few macros you've built for your game system?
- Save a copy of your game.
- Strip out all the content of your own game and leaving only the 'bones' - campaign properties, library tokens, macros, and some sample character and monster tokens.
- Polish up any sloppy logic, or make some of it more generic to fit more situations.
- Share it online with some information on how to use it and bam! You have just made your first framework!
Just like you, framework authors generally built their first frameworks out of necessity for their own games. Of course, as you run more games, you may want to be more thoughtful in planning the framework before playing your game. You may want to list out features you'll need and make a plan on how your game system will function. Download any popular framework and tinker around to see how they work - you will learn a lot about how others have built great frameworks and you'll get ideas for improving your own.
Here are a few select wiki resources helpful for understanding frameworks and creating your own. You'll notice most of these have to do with MapTool's macro language - good framework authors are often macro writing experts, since macros are the only way to extend MapTool's core functionality:
- Introduction to Properties: The basis for many framework are the custom Campaign Properties to define token properties, states, sight & light types and more to match the game system.
- Introduction to Macro Writing: MapTool's macro language is incredibly powerful. Create attack buttons for your players, custom character sheet panels, and so much more. Frameworks depend heavily on macros to add features and functionality.
- Library Tokens: Instead of writing an 'attack' macro for every token in your game, a common approach is to write just one and 'link' to it on every token. This way, if you have to fix or improve the attack macro, you only have to do it once. Library tokens are the key feature to make a single macro available to all tokens across your whole campaign.
- Introduction to Macro Branching: Your framework will almost certainly have some conditional logic, such as displaying a message to chat when a character is dropped to zero hit points. Learning if/then conditional logic is a core macro writing skill you'll want.
- Introduction to Macro Loops: Frameworks often handle lists of data, such as showing a list of equipment in a character sheet panel. Looping through lists is an important skill.
- Introduction_to_JSON_Datatypes: Most advanced frameworks use something called 'JSON' in macros and token properties. Learning about
Sample List of Frameworks
Below are just some frameworks created by MapTool users over the years. This is in no way complete, and if you are serious about finding a framework for your game it is recommended to visit the RPTools User Creations board.
The year of the last update is listed for each framework. Note that very old frameworks may not work properly on modern versions of MapTool.
Call of Cthulhu
- Brad's v5.6 (2011)
D&D
5e
As D&D 5e is very popular, their are numerous current frameworks available, and they are frequently changing.
- Check the RPTools 5e Frameworks board for the most popular current frameworks.
- Additional 5e frameworks may be found in the RPTools User Creations board.
4e
- Veggiesama's v2.4 (2010)
- DeviantNull's Character Sheet Framework v5.1 (2010)
- Setting up DeviantNull's Character Sheet framework wiki article
3.5 / Pathfinder 1e
- lmarkus001's (2012)
Warhammer 40k
- Wolph42's v8.4.3 (2017)
Dragon Age
- Daelkyr's v1.1 Stable (2010)
Pathfinder
First edition Pathfinder frameworks can be found with D&D 3.5 above.
Risus
- RPTroll's RisusV2 (2009)