onChangeMap: Difference between revisions

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This special macro is ideally suited for setting parameters specific to the map you've changed to.
This special macro is ideally suited for setting parameters specific to the map you've changed to.


When an onChangeMap macro is executed automatically, it is considered a [[Trusted Macro]]. If you wish to use trusted functions within {{code|onCampaignLoad}} and execute it manually (e.g. while developing macros), you will have to make sure that it follows all of the rules of [[Trusted Macro]]s.
When an onChangeMap macro is executed automatically, it is considered a [[Trusted Macro]]. If you wish to use trusted functions within {{code|onChangeMap}} and execute it manually (e.g. while developing macros), you will have to make sure that it follows all of the rules of [[Trusted Macro]]s.


===How to Create an onChangeMap Macro===
===How to Create an onChangeMap Macro===

Revision as of 14:48, 12 February 2024

onChangeMap Macro

• Introduced in version 1.14.0

A special macro that can be created on library tokens to have macro code automatically execute when the map is changed.

This special macro is ideally suited for setting parameters specific to the map you've changed to.

When an onChangeMap macro is executed automatically, it is considered a Trusted Macro. If you wish to use trusted functions within onChangeMap and execute it manually (e.g. while developing macros), you will have to make sure that it follows all of the rules of Trusted Macros.

How to Create an onChangeMap Macro

You can create an onChangeMap macro on any library token; simply create a macro that is specifically named onChangeMap.

The library token must have "Owner: All Players" unchecked, otherwise onChangeMap is not executed. To avoid permission issues with called functions, the onChangeMap macro should have "Options: Allow Players to Edit Macro" unchecked.