|
|
(4 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| ==C==
| | #REDIRECT [[Glossary]] |
| | |
| ;Campaign or Campaign file
| |
| :A zipped XML file with the '''.cmpgn''' file extension containing tokens, maps, token macros, campaign macros, campaign properties, and [[Token:token_property | token properties]]
| |
| | |
| ;Campaign Macro
| |
| :A macro specific to a campaign file. These macros are available to players and the GM, and are displayed in the Campaign Macros window.
| |
| | |
| ==D==
| |
| | |
| ;Dialog
| |
| :A modeless (''i.e.'', does not require user interaction) popup generated by the [[Tutorials:Macros:DialogsAndFramesIntro | dialog]] roll option.
| |
| | |
| ==F==
| |
| | |
| ;Frame
| |
| :A dockable MapTool window that can be generated via the [[Tutorials:Macros:DialogsAndFramesIntro | frame]] roll option.
| |
| | |
| ==G==
| |
| | |
| ;Global Macro
| |
| :Macros that are available regardless of the campaign file currently loaded in MapTool, and regardless of whether the instance of MapTool is a server or a client. Global macros are ''only'' available to the running instance.
| |
| | |
| ==I==
| |
| | |
| ;Image token
| |
| :A special token that contains an image that may be referenced by other macros.
| |
| | |
| ;Initiative Panel
| |
| :A dockable panel in MapTool that provides simple initiative tracking functionality.
| |
| | |
| ==L==
| |
| | |
| ;Library Token
| |
| :A special token designed to hold a library of macros (similar to a function library) that can be called by token macros, campaign macros, and global macros. Often called "Lib:tokens."
| |
| | |
| ==M==
| |
| | |
| ;Macro
| |
| :A series of text instructions used to automate processes in MapTool. See [[Macros:introduction | Macro Introduction]] for more details.
| |
| | |
| ;Map
| |
| :An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM.
| |
| | |
| ==P==
| |
| | |
| ;Property
| |
| :Generic term for a variable contained in a token; a more explicit term is [[Token:token_property | token property]].
| |
| | |
| ==R==
| |
| | |
| ;Roll Option
| |
| :One of several codes or "switches" that alter how the macro code following the switch is executed. Roll options (also called roll formatting options) are always in the format [option(''arguments''): ''body of roll'']. Simple options include [[Macros:Roll:types|[h: ]]] (hides output of roll) or [[Macros:Roll:types|[t: ]]] (creates a "tooltip roll"), while more complex options include [[Macros:Branching_and_Looping|[SWITCH(): ]]] and [[Macros:Branching_and_Looping|[IF(): ]]].
| |
| | |
| ==S==
| |
| | |
| ;State
| |
| :Also called a [[Token:state|token state]], a state is a binary condition that is set for a given token.
| |
| | |
| ;String List
| |
| :A string containing a list of items in the format "item1, item2, item3,..."
| |
| | |
| ;String Property List
| |
| :A string containing key-value pairs in the format "key1=value1; key2=value2; key3=value3;..."
| |
| | |
| ==T==
| |
| | |
| ;Token
| |
| :A visual marker that is dropped on a MapTool map. Tokens usually represent characters, monsters, or NPCs, and often including an image as well as a set of [[Token:token_property|token properties]] which define the attributes of the creature or character.
| |
| | |
| ;Token Bar
| |
| :One, two, or multi-image graphical elements displayed on a token that are typically used to visually indicate the status of consumable or expendable resource such as Hit Points or Ammunition.
| |
| | |
| ;Token State
| |
| :A binary (i.e., it has two possible values, 1 or 0) variable that is set for a given token, frequently used for conditions or statuses that affect a particular character in a game (for example "Bloodied" or "Fatigued"). Token states often have images associated with them that appear as overlays on the token.
| |
| | |
| ;Trusted Macro
| |
| :A macro run from a Library token or run by the GM.
| |