Updating Macro Buttons Using Macros: Difference between revisions

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(New page: ==Dynamically Updating a Token's Macro Buttons== Some times you want to modify what a Token:token's macro button from within a macro, this could be to visually represent a spell o...)
 
 
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==Dynamically Updating a Token's Macro Buttons==
==Dynamically Updating a Token's Macro Buttons==
Some times you want to modify what a [[Token:token|token]]'s [[macro button]] from within a macro, this could be to visually represent a spell or power as having been used or even indicating that it is available for use.  
Some times you want to modify the label of a [[Token]]'s [[Macro_Button|macro button]] from within a macro; this could be to visually represent a spell or power as having been used or even indicating that it is available for use.  


A quick note on some of these examples, as of 1.3b48 it is only possible to have 2 levels deep of code: blocks, so some of the examples build [[Marcos:string list|string list]]s in a first loop and then loop over them again to avoid running into the problem. Also as of 1.3b48 there is no way to get the index of the button that has been pressed, this will be addressed in the not too distant future.
A quick note on some of these examples: before 1.3b51 it was only possible to have 2 levels deep of {{code|code:}} blocks, so some of the examples do things a little differently than you would if you could have multiple levels of {{code|code:}} blocks to avoid running into the problem. Also before 1.3b50 there was no way to get the index of the button that had been pressed, these tutorials show you how to "guess" the button that is pressed. As of 1.3b50 you can use the function {{func|getMacroButtonIndex}} to determine exactly which macro button has been clicked on the token.


This tutorial is broken into several parts, although DnD4e is used to explain the concepts they are just as valid for any other system where you want to track if a skill has already been used or not.
This tutorial is broken into several parts; although DnD4e is used to explain the concepts they are just as valid for any other system where you want to track if a skill has already been used or not.


* [[Tutorials:Macros:UpdatingMacroButtons:DnD4ePowersPrefix | Tracking Used DnD 4e Powers (Macro Prefix Method)]]
* [[Updating Macro Buttons Using a Macro (Prefix Method)]]
* [[Tutorials:Macros:UpdatingMacroButtons:DnD4ePowersGroup | Tracking Used DnD 4e Powers (Macro Group Method)]]
* [[Updating Macro Buttons Using a Macro (Group Method)]]
* [[Updating Macro Buttons Using a Macro (Label Method)]]
[[Category:Tutorial]]

Latest revision as of 23:59, 15 March 2023

Dynamically Updating a Token's Macro Buttons

Some times you want to modify the label of a Token's macro button from within a macro; this could be to visually represent a spell or power as having been used or even indicating that it is available for use.

A quick note on some of these examples: before 1.3b51 it was only possible to have 2 levels deep of code: blocks, so some of the examples do things a little differently than you would if you could have multiple levels of code: blocks to avoid running into the problem. Also before 1.3b50 there was no way to get the index of the button that had been pressed, these tutorials show you how to "guess" the button that is pressed. As of 1.3b50 you can use the function getMacroButtonIndex() to determine exactly which macro button has been clicked on the token.

This tutorial is broken into several parts; although DnD4e is used to explain the concepts they are just as valid for any other system where you want to track if a skill has already been used or not.