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  • 18:08, 18 February 2024Introduction to Macro Writing With Javascript/ja (hist | edit) ‎[21,663 bytes]Fourwoods (talk | contribs) (Created page with "<!-- vim:wrap: --> {{Languages|Introduction to Macro Writing With Javascript}} Category:MapToolCategory:Tutorial{{Beginner}} == はじめに ==<!--はじめに--> <div style="color:gray">Since MapTool 1.10 there is a new JavaScript environment that allows the use of JavaScript to write macros. This is a tutorial for anybody that hasn't used Javascript in MapTool before. This tutorial assumes no prior knowledge of Javascript, programming or macro writing in genera...")
  • 19:34, 17 February 2024onChangeMap/ja (hist | edit) ‎[3,124 bytes]Fourwoods (talk | contribs) (Created page with "{{Languages|onChangeMap}} '''• バージョン1.14.0より導入''' <div style="color:gray">This event is triggered whenever the map is changed.</div> このイベントは地図が変更された場合に常に発生す。 <div style="color:gray">Returns the {{code|map ID}}</div> {{code|地図ID}} を返す。 == 準備 ==<!-- Set up --> <div style="color:gray">A special macro that can be created on library tokens to have macro code automaticall...")
  • 13:13, 17 February 2024console.log (hist | edit) ‎[202 bytes]Tdue21 (talk | contribs) (Added stub for html5 javascript console.log) Tag: Visual edit
  • 22:00, 16 February 2024onMouseOver/ja (hist | edit) ‎[3,610 bytes]Fourwoods (talk | contribs) (Created page with "{{Languages|onMouseOver}} '''• バージョン1.15.0より導入''' <div style="color:gray">This event is triggered whenever the cursor moves over a token on the token layer.</div> このイベントは、カーソルがトークンレイヤーにあるトークン上に移動する度に発生する。 <div style="color:gray">Returns a string list that contains {{code|token ID}}, {{code|X}}, {{code|Y}}, {{code|Shift Key Down State}}, {{code|Control Key Down State}}...")
  • 08:12, 16 February 2024onCampaignLoad/ja (hist | edit) ‎[5,312 bytes]Fourwoods (talk | contribs) (Created page with "{{Languages|onCampaignLoad}} ==onCampaignLoad Macro== '''• バージョン1.3b51より導入''' <div style="color:gray">A special macro that can be created on library tokens to have macro code automatically execute when a campaign is loaded. A campaign is considered to have been loaded if it is opened via the File menu, or upon connecting to a server running that campaign. All output from an {{code|onCampaignLoad}} macro is discarded, when it is exec...")