herostun: Difference between revisions
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|usage= | |usage= | ||
< | <syntaxhighlight lang="mtmacro" line> | ||
herostun(times, sides) | herostun(times, sides) | ||
</ | </syntaxhighlight> | ||
< | <syntaxhighlight lang="mtmacro" line> | ||
hero(times, sides) | hero(times, sides) | ||
</ | </syntaxhighlight> | ||
'''Parameters''' | '''Parameters''' | ||
{{param|times|The number of times to roll the dice.}} | {{param|times|The number of times to roll the dice.}} | ||
Line 17: | Line 17: | ||
|examples= | |examples= | ||
Roll a twenty-sided dice, and return the {{func|herobody}} result as well. | Roll a twenty-sided dice, and return the {{func|herobody}} result as well. | ||
< | <syntaxhighlight lang="mtmacro" line> | ||
[t: herostun(1, 20)] - [t: herobody(1, 20) | [t: herostun(1, 20)] - [t: herobody(1, 20) | ||
</ | </syntaxhighlight> | ||
Returns a number that is between {{code|1}} and {{code|20}} for the herostun roll, and a number between {{code|0}} and {{code|2}} for the herobody roll. | Returns a number that is between {{code|1}} and {{code|20}} for the herostun roll, and a number between {{code|0}} and {{code|2}} for the herobody roll. | ||
Roll five ten-sided dice, and return the {{func|herobody}} result as well, using variables. | Roll five ten-sided dice, and return the {{func|herobody}} result as well, using variables. | ||
< | <syntaxhighlight lang="mtmacro" line> | ||
[h: DiceTimes = 5] | [h: DiceTimes = 5] | ||
[h: DiceSides = 10] | [h: DiceSides = 10] | ||
[t: herostun(DiceTimes, DiceSides)] - [t: herobody(DiceTimes, DiceSides)] | [t: herostun(DiceTimes, DiceSides)] - [t: herobody(DiceTimes, DiceSides)] | ||
</ | </syntaxhighlight> | ||
Returns a number than is between {{code|5}} and {{code|50}} for the herostun roll, and a number between {{code|0}} and {{code|10}} for the herobody roll. | Returns a number than is between {{code|5}} and {{code|50}} for the herostun roll, and a number between {{code|0}} and {{code|10}} for the herobody roll. | ||
Latest revision as of 16:18, 15 March 2023
herostun() Function
Generates random numbers to emulate dice rolls; acts like a standard roll() with the difference being that a hidden variable is tracked, which can then be returned using herobody(). This hidden variable is calculated by adding
2
for each dice that is rolled at maximum value, 0
for each dice that is rolled at minimum value, and 1
for each dice that is rolled at neither minimum, nor maximum value.Usage
herostun(times, sides)
hero(times, sides)
Parameters
times
- The number of times to roll the dice.sides
- The number of sides the dice possess.
Examples
Roll a twenty-sided dice, and return the herobody() result as well.
Returns a number than is between
[t: herostun(1, 20)] - [t: herobody(1, 20)
Returns a number that is between 1
and 20
for the herostun roll, and a number between 0
and 2
for the herobody roll.
Roll five ten-sided dice, and return the herobody() result as well, using variables.
[h: DiceTimes = 5]
[h: DiceSides = 10]
[t: herostun(DiceTimes, DiceSides)] - [t: herobody(DiceTimes, DiceSides)]
5
and 50
for the herostun roll, and a number between 0
and 10
for the herobody roll.